public void ShouldReturnKnockbackPosition(IPosition actor, IPosition target, float distance, IPosition expected)
        {
            var actual = actor.CalculateKnockBackPosition(target, distance);

            Assert.Equal(expected.GetVector2(), actual.GetVector2());
        }
 protected IPosition CalculateKnockBackPosition(IPosition actor, IPosition target, float distance)
 {
     return(actor.CalculateKnockBackPosition(target, distance));
 }