public bool MoveNext()
        {
            _index = GetIndex();
            var move = CanMove();

            if (move)
            {
                _current = _poolData[_index];
            }
            else
            {
                Reset();
            }

            return(move);
        }
示例#2
0
        public static IPoolNode <T> GetNode()
        {
            IPoolNode <T> ret = null;

            lock (m_NodePool) {
                LinkedListNode <IPoolNode <T> > n = m_NodePool.First;
                if (n != null)
                {
                    m_NodePool.Remove(n);
                    ret = n.Value;
                }
            }
            if (ret != null)
            {
                return(ret);
            }

            ret = new T();
            return(ret);
        }
示例#3
0
 internal static void _DestroyNode(IPoolNode <T> node)
 {
     if (node != null)
     {
         var n = node.PPoolNode;
         if (n.List != m_NodePool)
         {
             lock (m_NodePool) {
                 var list = n.List;
                 if (list != m_NodePool)
                 {
                     if (list != null)
                     {
                         list.Remove(n);
                     }
                     m_NodePool.AddLast(n);
                 }
             }
         }
     }
 }
 public void Add(IPoolNode <T> item)
 {
     _poolData.Add(item);
 }
 protected PoolContainer()
 {
     _current = default;
     _index   = 0;
 }