示例#1
0
            protected override async Task Handle(TcpRequest <ServerPlayerStatusChangedEvent> request, CancellationToken cancellationToken)
            {
                var serverId    = new PolychatServerIdString(request.Message.NewPlayersOnline.ServerId);
                var sanitisedId = serverId.ToSanitisedUppercase();
                var server      = _polychatService.GetOnlineServerOrDefault(sanitisedId);

                if (server is null)
                {
                    throw new KeyNotFoundException($"Could not find server {sanitisedId} in the list of online servers");
                }

                var playersOnline  = request.Message.NewPlayersOnline.PlayersOnline;
                var newPlayersList = request.Message.NewPlayersOnline.PlayerNames.ToList();

                if (request.Message.NewPlayerStatus is ServerPlayerStatusChangedEvent.Types.PlayerStatus.Left &&
                    newPlayersList.Contains(request.Message.PlayerUsername)
                    )
                {
                    newPlayersList.Remove(request.Message.PlayerUsername);
                    playersOnline = playersOnline == 0 ? playersOnline : playersOnline - 1;
                }
                else if (request.Message.NewPlayerStatus is ServerPlayerStatusChangedEvent.Types.PlayerStatus.Joined &&
                         !newPlayersList.Contains(request.Message.PlayerUsername)
                         )
                {
                    newPlayersList.Add(request.Message.PlayerUsername);
                    playersOnline += 1;
                }

                server.PlayersOnline     = playersOnline;
                server.OnlinePlayerNames = newPlayersList;

                _polychatService.AddOrUpdateOnlineServer(sanitisedId, server);
                await _polychatService.ForwardMessage(sanitisedId, request.Message);

                var messageStr = new PolychatChatMessageString(
                    sanitisedId,
                    $"{request.Message.PlayerUsername} has {request.Message.NewPlayerStatus.ToString().ToLower()} the game.");
                var getChatChannelResult =
                    await _channelApi.GetChannelAsync(new(_polychatSettings.ChatChannelId), cancellationToken);

                if (!getChatChannelResult.IsSuccess)
                {
                    throw new Exception(getChatChannelResult.Error.Message);
                }

                var sendMessageResult = await _channelApi.CreateMessageAsync(
                    new(_polychatSettings.ChatChannelId),
                    messageStr.ToDiscordFormattedString(),
                    ct : cancellationToken);

                if (!sendMessageResult.IsSuccess)
                {
                    throw new Exception(getChatChannelResult.Error?.Message ?? "Could not forward message to Discord.");
                }
            }
示例#2
0
            protected override void Handle(TcpRequest <ServerInfo> request)
            {
                var onlineServer = new OnlineServer(request.Message, request.ConnectedClient);
                var id           = new PolychatServerIdString(request.Message.ServerId);
                var sanitisedId  = id.ToSanitisedUppercase();

                _logger.LogInformation("Adding server {id} to the list of online servers...", sanitisedId);
                _polychatService.AddOrUpdateOnlineServer(sanitisedId, onlineServer);
                _logger.LogInformation("Added server {id} to the list of online servers.", sanitisedId);
            }
            protected override void Handle(TcpRequest <ServerPlayersOnline> request)
            {
                var serverId    = new PolychatServerIdString(request.Message.ServerId);
                var sanitisedId = serverId.ToSanitisedUppercase();
                var server      = _polychatService.GetOnlineServerOrDefault(sanitisedId);

                if (server is null)
                {
                    throw new KeyNotFoundException($"Could not find server {sanitisedId} in the list of online servers");
                }

                server.PlayersOnline     = request.Message.PlayersOnline;
                server.OnlinePlayerNames = request.Message.PlayerNames.ToList();

                _polychatService.AddOrUpdateOnlineServer(sanitisedId, server);
            }