示例#1
0
        /// <summary>
        /// Синхронизация задержанного игрока
        /// </summary>
        private void SyncPrisoner(Client prisoner)
        {
            var policeman = _policeManager.GetAttachedPlayer(prisoner);

            if (policeman == null)
            {
                return;
            }
            _jailManager.PutPrisonerInJail(policeman, prisoner);
        }
        /// <summary>
        /// Обработка смерти полицейского
        /// </summary>
        private void ProcessPoliceman(Client player)
        {
            if (!player.hasData(WorkData.IS_POLICEMAN))
            {
                return;
            }
            var prisoner = _policeManager.GetAttachedPlayer(player);

            if (prisoner != null)
            {
                _policeManager.DetachPrisoner(player, prisoner, true);
            }
        }
        /// <summary>
        /// Обработка респавна заключенного или арестованного игрока
        /// </summary>
        private bool ProcessPrisoner(Client player, PlayerInfo playerInfo)
        {
            if (playerInfo.Wanted.JailTime > 0)
            {
                _jailManager.SetInJail(player);
                return(true);
            }
            var policeman = _policeManager.GetAttachedPlayer(player);

            if (policeman != null)
            {
                _jailManager.PutPrisonerInJail(policeman, player, false);
                return(true);
            }
            return(false);
        }
示例#4
0
        /// <summary>
        /// Обработчик входа в тюремную камеру
        /// </summary>
        private void OnPutPrisonerInJail(NetHandle entity, Vector3 jailPosition)
        {
            var policeman = API.getPlayerFromHandle(entity);

            if (policeman == null || policeman.getData(WorkData.IS_POLICEMAN) == null)
            {
                return;
            }
            var prisoner = _policeManager.GetAttachedPlayer(policeman);

            if (prisoner == null)
            {
                return;
            }
            PutPrisonerInJail(policeman, prisoner, true, jailPosition);
        }
示例#5
0
 /// <summary>
 /// Проверяет, что задержанный игрок может выйти из машины
 /// </summary>
 private bool PrisonerCanExit(Client prisoner)
 {
     return(_policeManager.GetAttachedPlayer(prisoner) == null || PlayerHelper.GetData(prisoner, PoliceManager.PULL_OUT, false));
 }