示例#1
0
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     CreateVehicles();
     _pointCreator.CreateBlip(MainPosition.PoliceDepartment, 526, 53, name: "Департамент полиции");
     _pointCreator.CreateBlip(MainPosition.Jail, 188, 53, name: "Тюрьма");
     _policeManager.Initialize();
     _jailManager.Initialize();
 }
示例#2
0
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     _pointCreator.CreateBlip(MainPosition.Farm, 88, 43, name: "Ферма");
     _farmerManager.Initialize();
     _tractorDriverManager.Initialize();
     CreateTractors();
 }
示例#3
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        /// <summary>
        /// Инизиализировать место
        /// </summary>
        public override void Initialize()
        {
            CreateNpcs();
            _pointCreator.CreateBlip(MainPosition.AirPort, 359, 63, name: "Аэропорт");
            var enter = _pointCreator.CreateMarker(Marker.UpsideDownCone, MainPosition.AirPort, Colors.Yellow, 1f);

            enter.ColShape.onEntityEnterColShape += (shape, entity) =>
                                                    PlayerHelper.ProcessAction(entity, player => API.setEntityPosition(player, AirPortData.AfterEnter));
            AirPortData.Exits.ForEach(exitPosition => {
                var exit = _pointCreator.CreateMarker(Marker.UpsideDownCone, exitPosition, Colors.Yellow, 1f);
                exit.ColShape.onEntityEnterColShape += (shape, entity) =>
                                                       PlayerHelper.ProcessAction(entity, player => API.setEntityPosition(player, AirPortData.AfterExit));
            });
            CreatePlanes();
            _pilotManager.Initialize();
        }
        /// <summary>
        /// Инизиализировать место
        /// </summary>
        public override void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.Tuning, 446, 47, name: "Автомастерская");
            var enter = _pointCreator.CreateMarker(Marker.VerticalCylinder, MainPosition.Tuning, Colors.Blue, 3f);

            enter.Marker.scale = new Vector3(3, 3, 1.5);
            enter.ColShape.onEntityEnterColShape += EnterToTuningGarage;
        }
示例#5
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        /// <summary>
        /// Инизиализировать штрафстоянку
        /// </summary>
        public override void Initialize()
        {
            _wreckerManager.Initialize();
            _pointCreator.CreateBlip(MainPosition.ParkingFine, 68, 6, name: "Штрафстоянка (Эвакуаторщик)");
            CreateTowTrucks();
            var parkingFine = API.createSphereColShape(new Vector3(409.83, -1637.81, 29.29), 5.5f);

            parkingFine.onEntityEnterColShape += (shape, entity) => ParkingFineAction(entity, vehicle => vehicle.setData(ON_PARKING_FINE, true));
            parkingFine.onEntityExitColShape  += (shape, entity) => ParkingFineAction(entity, vehicle => vehicle.resetData(ON_PARKING_FINE));
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.BusDriver, 513, 47, name: "Автобусный парк");
            var point = _pointCreator.CreatePed(
                PedHash.ONeil, "Онэил", MainPosition.BusDriver, new Vector3(0, 0, -100), new Vector3(46.5, -843.66, 29.97), Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
 /// <summary>
 /// Инизиализировать заправки
 /// </summary>
 public override void Initialize()
 {
     foreach (var station in GetFillingPositions())
     {
         var position = station.Position;
         _pointCreator.CreateBlip(position, 361, 12, name: "Заправка");
         InitializeInside(station);
         CreateFillingPoints(station);
     }
 }
示例#8
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        /// <summary>
        /// Проинициализировать дворик
        /// </summary>
        public void Initialize(long clanId, ClanCourtyardInfo courtyard)
        {
            CreateMissionEndPoint(clanId, courtyard.MissionEndPoint);
            CreateVansGarage(clanId, courtyard);
            var blip = _pointCreator.CreateBlip(courtyard.VansGarage, 357, 19, name: "Фургоны для миссии");

            API.setBlipTransparency(blip, 0);
            _vansBlips.Add(blip);
            ClientEventHandler.Add(ClientEvent.SPAWN_MISSION_VANS, OnSpawnMissionVans);
        }
示例#9
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 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     foreach (var shop in PositionsGetter.GetShops())
     {
         RegisterDoors(shop);
         _pointCreator.CreateBlip(shop.BlipPosition, shop.Blip,
                                  shop.Type == ClothesShopType.SubUrban ? 25 : 63, name: shop.Type.GetDescription()
                                  );
         CreateSeller(shop);
     }
 }
示例#10
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        /// <summary>
        /// Инизиализировать магазин
        /// </summary>
        public override void Initialize()
        {
            var shops = GetShops();

            foreach (var shop in shops)
            {
                var position = shop.Position;
                _pointCreator.CreateBlip(position, 52, 69, name: "Магазин 24/7");
                InitializeInside(shop);
            }
        }
示例#11
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        /// <summary>
        /// Создать нпс парковки
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.Parking, 524, 41, name: "Главная парковка");
            var ped = _pointCreator.CreatePed(
                PedHash.TrafficWarden, "Парковщик Себастьян", MainPosition.Parking,
                new Vector3(0.00, 0.00, 84.02), new Vector3(-346.20, -822.24, 30.64), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerHelper.ProcessAction(entity, PlayerComeToNpc);
            ped.ColShape.onEntityExitColShape  += (shape, entity) => PlayerHelper.ProcessAction(entity, PlayerAwayFromNpc);
        }
示例#12
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        /// <summary>
        /// Запускает миссию
        /// </summary>
        public void Start()
        {
            Active    = true;
            StartTime = DateTime.Now;
            var position = MissionDataGetter.GetMissionPosition(Place);

            _bootyPoint = _pointCreator.CreateMarker(Marker.VerticalCylinder, position, Colors.DarkBlue, 1.5f);
            _bootyPoint.Marker.scale = new Vector3(3, 3, 1);
            _bootyPoint.ColShape.onEntityEnterColShape += (shape, entity) => PlayerHelper.ProcessAction(entity, OnPlayerEnterBootyShape);
            _blip = _pointCreator.CreateBlip(position, 78, 19, name: "Миссия банды");
        }
示例#13
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        /// <summary>
        /// Создает значек дома на карте
        /// </summary>
        private void CreateBlips(HouseInfo house, Vector3 position)
        {
            var hasOwner   = house.OwnerId != NO_OWNER;
            var playerName = hasOwner
                ? _playerInfoManager.Get(house.OwnerId)?.Name
                : string.Empty;
            var blip = _pointCreator.CreateBlip(position, hasOwner ? 40 : 374, 0, scale: 0.6f);

            _blipsByHouses.Add(house.Id, blip);
            UpdateBlip(house, playerName);
        }
示例#14
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        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.TaxiDriver, 56, 46, name: "Таксопарк");
            var point = _pointCreator.CreatePed(
                PedHash.ArmLieut01GMM, "Луи", MainPosition.TaxiDriver, new Vector3(0, 0, 80),
                new Vector3(211.36, -808.47, 29.93), Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
示例#15
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        /// <summary>
        /// Инизиализировать место
        /// </summary>
        public override void Initialize()
        {
            API.requestIpl("bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo");
            CreateCars();
            _pointCreator.CreateBlip(MainPosition.DrivingSchool, 545, 3, name: "Автошкола");
            var enter = _pointCreator.CreateMarker(Marker.UpsideDownCone, MainPosition.DrivingSchool, Colors.Yellow, 1);

            enter.ColShape.onEntityEnterColShape += EnterIntoSchool;
            var exit = _pointCreator.CreateMarker(Marker.UpsideDownCone, new Vector3(1173.69, -3196.66, -39.01), Colors.Yellow, 1);

            exit.ColShape.onEntityEnterColShape += ExitFromSchool;
        }
示例#16
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        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.Race, 315, 69, name: "Гонки");
            var ped = _pointCreator.CreatePed(
                PedHash.Bevhills02AMM, "Пол", MainPosition.Race, new Vector3(0.00, 0.00, -33.72),
                new Vector3(-1650.48, -957.17, 6.79), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToNpc(entity);
            ped.ColShape.onEntityExitColShape  += (shape, entity) =>
                                                  PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.HIDE_RACE_MENU));
        }
示例#17
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        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.StreetFights, 311, 49, name: "Уличные драки");
            var ped = _pointCreator.CreatePed(
                PedHash.StrPunk02GMY, "Тайлер", MainPosition.StreetFights,
                new Vector3(0.00, 0.00, 84.50), new Vector3(-22.78, -1228.62, 28.43), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) =>
                                                  PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.SHOW_FIGHT_MENU, StreetFights.Members.Count));
            ped.ColShape.onEntityExitColShape += (shape, entity) =>
                                                 PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.HIDE_FIGHT_MENU));
        }
示例#18
0
 /// <summary>
 /// Инизиализировать морской торговый порт
 /// </summary>
 public override void Initialize()
 {
     foreach (var truckerNpc in TruckersDataGetter.TruckerNpcs)
     {
         _pointCreator.CreateBlip(truckerNpc.Position, 477, 21, name: "Грузоперевозка");
         var ped = _pointCreator.CreatePed(
             truckerNpc.Hash, truckerNpc.Name, truckerNpc.Position,
             truckerNpc.Rotation, truckerNpc.MarkerPosition, Colors.VividCyan
             );
         ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToNpc(entity, truckerNpc.Contracts);
         ped.ColShape.onEntityExitColShape  += (shape, entity) => PlayerAwayFromNpc(entity);
     }
     CreateTrucks();
     _truckersManager.Initialize();
 }
示例#19
0
        /// <summary>
        /// Запускает войну за район
        /// </summary>
        public void StartWar()
        {
            ClientEventHandler.Add(ClientEvent.CAPTURE_DISTRICT, CaptureStreet);
            _district = _districtsProvider.GetNext();
            _clanManager.RemoveDistrict(_district.Id);
            var position = PositionConverter.ToVector3(_district.Position);

            _blip         = _pointCreator.CreateBlip(position, 439, 4, scale: 2f, name: "Война за район");
            _capturePoint = _pointCreator.CreateMarker(Marker.VerticalCylinder, position, Colors.White, 3.7f, "Точка захвата района");
            _capturePoint.ColShape.onEntityEnterColShape += PlayerComeToCapturePoint;
            _capturePoint.ColShape.onEntityExitColShape  += PlayerAwayFromCapturePoint;
            API.setMarkerScale(_capturePoint.Marker, new Vector3(4, 4, 4));
            API.setEntityPosition(_capturePoint.Label, _capturePoint.Label.position.Add(new Vector3(0, 0, 2)));
            API.sendChatMessageToAll($"~b~[Банды] Началось сражение за район \"{_district.Name}\"!");
        }
示例#20
0
 /// <summary>
 /// Инизиализировать больницу
 /// </summary>
 public override void Initialize()
 {
     API.requestIpl("Coroner_Int_on");
     foreach (var hospital in HospitalHelper.Hospitals)
     {
         _pointCreator.CreateBlip(hospital.Position, 153, 11, scale: 1.3f, name: "Госпиталь");
         var enter = _pointCreator.CreateMarker(Marker.UpsideDownCone, hospital.Position, Colors.Yellow, 1.5f);
         enter.ColShape.onEntityEnterColShape += (shape, entity) => PlayerEnterIntoHospital(entity, hospital.Dimension);
         var exit = _pointCreator.CreateMarker(Marker.UpsideDownCone, _exitPosition, Colors.Yellow, 1.5f, dimention: hospital.Dimension);
         exit.ColShape.onEntityEnterColShape += (shape, entity) => PlayerExitFromHospital(entity, hospital.PositionAfterExit);
         exit.ColShape.dimension              = hospital.Dimension;
         CreateNurse(hospital.Dimension);
         CreateSafeZone(SpawnPosition.Add(new Vector3(0, 0, -15)), 20f, hospital.Dimension);
         CreateSafeZone(hospital.PositionAfterExit, 27f);
     }
 }
示例#21
0
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     LoadInteriorsAndDoors();
     foreach (var showroom in ShowroomsGetter.GetShowrooms())
     {
         _pointCreator.CreateBlip(showroom.Position, showroom.Blip, 30, name: showroom.Name);
         CreateSeller(showroom);
         if (showroom.Type == ShowroomType.Expensive)
         {
             var enter = _pointCreator.CreateMarker(Marker.UpsideDownCone, showroom.Position, Colors.Yellow, 1.5f);
             enter.ColShape.onEntityEnterColShape += (shape, entity) => TriggerShowroomEnter(entity, showroom, true);
             var exit = _pointCreator.CreateMarker(Marker.UpsideDownCone, showroom.ExitPosition, Colors.Yellow, 1.5f);
             exit.ColShape.onEntityEnterColShape += (shape, entity) => TriggerShowroomEnter(entity, showroom, false);
         }
     }
 }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var npcs = GetNpcsPositions();

            foreach (var npc in npcs)
            {
                _pointCreator.CreateBlip(npc.Position, 512, 9, name: "Аренда скутеров");
                var point = _pointCreator.CreatePed(
                    PedHash.ChiGoon01GMM, "Аренда скутеров", npc.Position,
                    npc.Rotation, npc.MarkerPosition.Add(new Vector3(0, 0, 0.1f)), Colors.VividCyan
                    );
                point.ColShape.onEntityEnterColShape += (shape, entity) => {
                    OnEntityEnterColShape(entity, npc.ScooterPosition, npc.ScooterRotation, npc.District);
                };
                point.ColShape.onEntityExitColShape += OnEntityExitColShape;
            }
        }
示例#23
0
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     LoadIteriors();
     foreach (var clanInfo in ClanDataGetter.ClansInfo)
     {
         _pointCreator.CreateBlip(clanInfo.Enter, 181, clanInfo.BlipColor, name: $"{clanInfo.ClanName} ({clanInfo.LeaderName})");
         var enter = _pointCreator.CreateMarker(Marker.UpsideDownCone, clanInfo.Enter, Colors.Yellow, 1f);
         enter.ColShape.onEntityEnterColShape += (shape, entity) => PlayerEnterClanHall(entity, clanInfo.AfterEnter);
         CreateLeader(clanInfo);
         CreateAdmin(clanInfo);
         CreateGunsmith(clanInfo);
         CreateMechanic(clanInfo);
         CreateDressingRoom(clanInfo);
         var exit = _pointCreator.CreateMarker(Marker.UpsideDownCone, clanInfo.Exit, Colors.Yellow, 1f);
         exit.ColShape.onEntityEnterColShape += (shape, entity) => PlayerExitClanHall(entity, clanInfo.AfterExit);
         _clanCourtyard.Initialize(clanInfo.ClanId, clanInfo.Courtyard);
     }
 }
示例#24
0
        /// <summary>
        /// Инизиализировать место прыжков с парашютом
        /// </summary>
        public override void Initialize()
        {
            var position = new Vector3(-75.68, -826.21, 326.18);

            _pointCreator.CreateBlip(position, 377, 63, scale: 1.3f, name: "Прыжок с парашютом");
            CreateEnters();
            var ped = _pointCreator.CreatePed(
                PedHash.ExArmy01, NAME, position, new Vector3(0.00, 0.00, -15.22),
                new Vector3(-75.47, -825.44, 325.18), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) =>
                                                  PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.SHOW_PARACHUTE_MENU)
                                                                             );
            ped.ColShape.onEntityExitColShape += (shape, entity) =>
                                                 PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.HIDE_PARACHUTE_MENU)
                                                                            );
            ClientEventHandler.Add(ClientEvent.BUY_PARACHUTE, BuyParachute);
        }
示例#25
0
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     ClientEventHandler.Add(ClientEvent.BUY_WEAPON, BuyWeapon);
     ClientEventHandler.Add(ClientEvent.BUY_AMMO, BuyAmmo);
     foreach (var shop in AmmuNationData.Shops)
     {
         _pointCreator.CreateBlip(shop.LeftDoorPosition, 110, 45, name: shop.Name);
         var leftDoodId  = _doormanager.Register(97297972, shop.LeftDoorPosition);
         var rightDoorId = _doormanager.Register(-8873588, shop.RightDoorPosition);
         _doormanager.SetDoorState(leftDoodId, false, 1);
         _doormanager.SetDoorState(rightDoorId, false, 1);
         var seller = _pointCreator.CreatePed(
             PedHash.Ammucity01SMY, "Продавец", shop.SellerPosition,
             shop.SellerRotation, shop.Marker, Colors.VividCyan
             );
         seller.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToSeller(entity, shop.District);
         seller.ColShape.onEntityExitColShape  += PlayerAwayFromSeller;
     }
 }
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     _pointCreator.CreateBlip(MainPosition.ScrapMetalDump, 478, 21, name: "Свалка металлолома");
     _loaderManager.Initialize();
 }
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     _pointCreator.CreateBlip(MainPosition.FishingVillage, 410, 63, name: "Рыбацкое поселение");
     _fishermanManager.Initialize();
     CreateBoats();
 }
示例#28
0
 /// <summary>
 /// Инизиализировать закусочную
 /// </summary>
 public override void Initialize()
 {
     _pointCreator.CreateBlip(MainPosition.Bistro, 106, 49, scale: 0.8f, name: "Закусочная");
     CreateVehicles();
     _bistroManager.CreatePoints();
 }
示例#29
0
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     _pointCreator.CreateBlip(MainPosition.Building, 475, 56, name: "Стройка");
     _builderManager.Initialize();
 }
示例#30
0
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     _pointCreator.CreateBlip(MainPosition.TextileMill, 50, 14, name: "Текстильная фабрика");
     _forkliftManager.Initialize();
     CreateForklifts();
 }