/// <summary> /// Represents an open file in the runtime of Kuriimu. /// </summary> /// <param name="filePlugin">The entry class of the plugin for this file.</param> /// <param name="pluginState">The plugin state of this file.</param> /// <param name="parentState">The parent state for this file.</param> /// <param name="fileSystem">The file system around the initially opened file.</param> /// <param name="filePath">The path of the file to be opened in the file system.</param> /// <param name="streamManager">The stream manager used for this opened state.</param> /// <param name="pluginManager">The plugin manager for this state.</param> public StateInfo(IFilePlugin filePlugin, IPluginState pluginState, IStateInfo parentState, IFileSystem fileSystem, UPath filePath, IStreamManager streamManager, IPluginManager pluginManager) { ContractAssertions.IsNotNull(filePlugin, nameof(filePlugin)); ContractAssertions.IsNotNull(pluginState, nameof(pluginState)); ContractAssertions.IsNotNull(fileSystem, nameof(fileSystem)); ContractAssertions.IsNotNull(streamManager, nameof(streamManager)); ContractAssertions.IsNotNull(pluginManager, nameof(pluginManager)); if (filePath == UPath.Empty || filePath.IsDirectory) { throw new InvalidOperationException($"'{filePath}' has to be a path to a file."); } if (!fileSystem.FileExists(filePath)) { throw FileSystemExceptionHelper.NewFileNotFoundException(filePath); } FilePlugin = filePlugin; PluginState = pluginState; FilePath = filePath; FileSystem = fileSystem; StreamManager = streamManager; PluginManager = pluginManager; ParentStateInfo = parentState; ArchiveChildren = new List <IStateInfo>(); }
/// <summary> /// Construcotr of the class. /// </summary> /// <param name="changePosition"></param> /// <param name="pluginState"></param> public MoveActiveWindowPositionExecutionMain(IChangeWindowPosition changePosition, IPluginState pluginState) { if (changePosition == null) { throw new ArgumentNullException("changePosition"); } if (pluginState == null) { throw new ArgumentNullException("pluginState"); } _changePosition = changePosition; _pluginState = pluginState; }
private bool TryCreateState(IPluginState state) { // 1. Check if state implements ICreateFile //if (!(state is ICreateFile creatableState)) //{ // return false; //} // 2. Create empty state //creatableState.CreateNew(); return(false); }
/// <summary> /// Try to load the state for the plugin. /// </summary> /// <param name="pluginState">The plugin state to load.</param> /// <param name="fileSystem">The file system to retrieve further files from.</param> /// <param name="filePath">The path of the identified file.</param> /// <param name="loadContext">The load context.</param> /// <returns>If the loading was successful.</returns> private async Task <LoadResult> TryLoadStateAsync(IPluginState pluginState, IFileSystem fileSystem, UPath filePath, LoadContext loadContext) { // 1. Check if state implements ILoadFile if (!(pluginState is ILoadFiles loadableState)) { return(new LoadResult(false, "The state is not loadable.")); } // 2. Try loading the state try { await Task.Run(async() => await loadableState.Load(fileSystem, filePath, loadContext)); } catch (Exception ex) { return(new LoadResult(ex)); } return(new LoadResult(true)); }
/// <summary> /// Try to load the state for the plugin. /// </summary> /// <param name="pluginState">The plugin state to load.</param> /// <param name="fileSystem">The file system to retrieve further files from.</param> /// <param name="filePath">The path of the identified file.</param> /// <param name="loadContext">The load context.</param> /// <param name="loadInfo">The load info for this loading operation.</param> /// <param name="plugin">The plugin from which the state should be loaded.</param> /// <returns>If the loading was successful.</returns> private async Task <LoadResult> TryLoadStateAsync(IPluginState pluginState, IFileSystem fileSystem, UPath filePath, LoadContext loadContext, LoadInfo loadInfo, IFilePlugin plugin) { // 1. Check if state implements ILoadFile if (!(pluginState is ILoadFiles loadableState)) { return(new LoadResult(false, "The state is not loadable.")); } // 2. Try loading the state try { await Task.Run(async() => await loadableState.Load(fileSystem, filePath, loadContext)); } catch (Exception e) { loadInfo.Logger?.Fatal(e, "The plugin state for '{0}' could not be loaded.", plugin.PluginId); return(new LoadResult(e)); } return(new LoadResult(true)); }
/// <summary> /// Try to create a new plugin state. /// </summary> /// <param name="plugin">The plugin from which to create a new state.</param> /// <param name="pluginManager">The plugin manager to pass to the state creation.</param> /// <param name="pluginState">The created state.</param> /// <returns>If the creation was successful.</returns> private LoadResult TryCreateState(IFilePlugin plugin, IPluginManager pluginManager, out IPluginState pluginState) { pluginState = null; try { pluginState = plugin.CreatePluginState(pluginManager); } catch (Exception e) { return(new LoadResult(e)); } return(new LoadResult(true)); }
public UnknownPluginStateException(IPluginState pluginState) : base(GetMessage(pluginState)) { }
private static string GetMessage(IPluginState pluginState) { return(string.Format(UnknownPluginState, pluginState.GetType().Name)); }
/// <summary> /// Try to create a new plugin state. /// </summary> /// <param name="plugin">The plugin from which to create a new state.</param> /// <param name="pluginManager">The plugin manager to pass to the state creation.</param> /// <param name="pluginState">The created state.</param> /// <param name="loadInfo">The load info for this loading operation.</param> /// <returns>If the creation was successful.</returns> private LoadResult TryCreateState(IFilePlugin plugin, IPluginManager pluginManager, LoadInfo loadInfo, out IPluginState pluginState) { pluginState = null; try { pluginState = plugin.CreatePluginState(pluginManager); } catch (Exception e) { loadInfo.Logger?.Fatal(e, "The plugin state for '{0}' could not be initialized.", plugin.PluginId); return(new LoadResult(e)); } return(new LoadResult(true)); }