示例#1
0
        /// <summary>
        /// Returns a function that creates <see cref="TypeIdentity"/> objects and stores the type reference in a <see cref="IPluginRepository"/>.
        /// </summary>
        /// <param name="typeStorage">The object that stores the type definitions.</param>
        /// <param name="currentlyBuilding">
        /// The dictionary that keeps track of the types that are currently being constructed. This is necessary because of self-referencing generics,
        /// e.g. System.Boolean : IComparable{System.Boolean} etc.
        /// </param>
        /// <returns>The function that creates type identity objects.</returns>
        public static Func <Type, TypeIdentity> IdentityFactory(IPluginRepository typeStorage, IDictionary <Type, TypeIdentity> currentlyBuilding)
        {
            // Fake out the compiler because we need the function inside the function itself
            Func <Type, TypeIdentity> createTypeIdentity = null;

            createTypeIdentity =
                t =>
            {
                // First make sure we're not already creating a definition for this type. If so then we just
                // return the identity because at some point we'll get the definition being added.
                // This is necessary because if we don't check this there is a good possibility that
                // we end-up in an infinite loop. e.g. trying to handle
                // System.Boolean means we have to process System.IComparable<System.Boolean> which means ....
                if (currentlyBuilding.ContainsKey(t))
                {
                    return(currentlyBuilding[t]);
                }

                // Create the type full name ourselves because generic type parameters don't have one (see
                // http://blogs.msdn.com/b/haibo_luo/archive/2006/02/17/534480.aspx).
                var name =
                    t.AssemblyQualifiedName
                    ?? string.Format(CultureInfo.InvariantCulture, "{0}.{1}, {2}", t.Namespace, t.Name, t.Assembly.FullName);
                if (!typeStorage.ContainsDefinitionForType(name))
                {
                    try
                    {
                        // Create a local version of the TypeIdentity and store that so that we can use that if we
                        // come across this type before we're completely finished storing the definition of it
                        var typeIdentity = TypeIdentity.CreateDefinition(t);
                        currentlyBuilding.Add(t, typeIdentity);

                        var typeDefinition = TypeDefinition.CreateDefinition(t, createTypeIdentity);
                        typeStorage.AddType(typeDefinition);
                    }
                    finally
                    {
                        // Once we add the real definition then we can just remove the local copy
                        // from the stack.
                        currentlyBuilding.Remove(t);
                    }
                }

                return(typeStorage.IdentityByName(name));
            };

            return(createTypeIdentity);
        }
        /// <summary>
        /// Returns a function that creates <see cref="TypeIdentity"/> objects and stores the type reference in a <see cref="IPluginRepository"/>.
        /// </summary>
        /// <param name="typeStorage">The object that stores the type definitions.</param>
        /// <param name="currentlyBuilding">
        /// The dictionary that keeps track of the types that are currently being constructed. This is necessary because of self-referencing generics,
        /// e.g. System.Boolean : IComparable{System.Boolean} etc.
        /// </param>
        /// <returns>The function that creates type identity objects.</returns>
        public static Func<Type, TypeIdentity> IdentityFactory(IPluginRepository typeStorage, IDictionary<Type, TypeIdentity> currentlyBuilding)
        {
            // Fake out the compiler because we need the function inside the function itself
            Func<Type, TypeIdentity> createTypeIdentity = null;
            createTypeIdentity =
                t =>
                {
                    // First make sure we're not already creating a definition for this type. If so then we just
                    // return the identity because at some point we'll get the definition being added.
                    // This is necessary because if we don't check this there is a good possibility that
                    // we end-up in an infinite loop. e.g. trying to handle
                    // System.Boolean means we have to process System.IComparable<System.Boolean> which means ....
                    if (currentlyBuilding.ContainsKey(t))
                    {
                        return currentlyBuilding[t];
                    }

                    // Create the type full name ourselves because generic type parameters don't have one (see
                    // http://blogs.msdn.com/b/haibo_luo/archive/2006/02/17/534480.aspx).
                    var name =
                        t.AssemblyQualifiedName
                        ?? string.Format(CultureInfo.InvariantCulture, "{0}.{1}, {2}", t.Namespace, t.Name, t.Assembly.FullName);
                    if (!typeStorage.ContainsDefinitionForType(name))
                    {
                        try
                        {
                            // Create a local version of the TypeIdentity and store that so that we can use that if we
                            // come across this type before we're completely finished storing the definition of it
                            var typeIdentity = TypeIdentity.CreateDefinition(t);
                            currentlyBuilding.Add(t, typeIdentity);

                            var typeDefinition = TypeDefinition.CreateDefinition(t, createTypeIdentity);
                            typeStorage.AddType(typeDefinition);
                        }
                        finally
                        {
                            // Once we add the real definition then we can just remove the local copy
                            // from the stack.
                            currentlyBuilding.Remove(t);
                        }
                    }

                    return typeStorage.IdentityByName(name);
                };

            return createTypeIdentity;
        }
示例#3
0
 /// <summary>
 /// Adds a new type definition to the repository.
 /// </summary>
 /// <param name="type">The type definition.</param>
 public void AddType(TypeDefinition type)
 {
     m_Repository.AddType(type);
 }