public TunnelVision() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; input = new InputHandler(this); Components.Add(input); Camera = new TunnelVisionCamera(this); Components.Add(Camera); gameManager = new GameStateManager(this); Components.Add(gameManager); Skybox = new Skybox(this); Components.Add(Skybox); //Components.Add(new GamerServicesComponent(this)); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); OptionsMenuState = new OptionsMenuState(this); PlayingState = new PlayingState(this); StartLevelState = new StartLevelState(this); FadingState = new FadingState(this); LostGameState = new LostGameState(this); WonGameState = new WonGameState(this); PausedState = new PausedState(this); YesNoDialogState = new YesNoDialogState(this); //HighScoresState = new HighScoresState(this); gameManager.ChangeState(TitleIntroState.Value); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; input = new InputHandler(this); Components.Add(input); camera = new Camera(this); Components.Add(camera); gameManager = new GameStateManager(this); Components.Add(gameManager); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); OptionsMenuState = new OptionsMenuState(this); PlayingState = new PlayingState(this); StartLevelState = new StartLevelState(this); FadingState = new FadingState(this); LostGameState = new LostGameState(this); WonGameState = new WonGameState(this); PausedState = new PausedState(this); YesNoDialogState = new YesNoDialogState(this); gameManager.ChangeState(TitleIntroState.Value); }
//Into Screen #endregion public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //Game Services input = new InputHandler(this); console = new GameConsole(this); celAnimationManager = new CelAnimationManager(this); this.Components.Add(input); this.Components.Add(console); this.Components.Add(celAnimationManager); #region GameStates gameManager = new GameStateManager(this); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); PlayingState = new PlayingState(this); PausedState = new PausedState(this); gameManager.ChangeState(TitleIntroState.Value); #endregion }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1366; graphics.PreferredBackBufferHeight = 768; Content.RootDirectory = "Content"; sb = new SpriteBatch(GraphicsDevice); input = new InputHandler(this); this.Components.Add(input); celAnimationManager = new CelAnimationManager(this); this.Components.Add(celAnimationManager); GameManager = new GameStateManager(this); PlayingState = new PlayingState(this); PausedState = new PausedState(this); TitleState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); EndState = new EndState(this); GameManager.ChangeState(TitleState.Value); //GameManager.ChangeState(PlayingState.Value); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; //full screen. graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; //windowed screen. //graphics.PreferredBackBufferHeight = 1000; //graphics.PreferredBackBufferWidth = 1600; screen_height = graphics.PreferredBackBufferHeight; screen_width = graphics.PreferredBackBufferWidth; FontScale = Game1.screen_height * 0.00055f; // for scaling our fonts to different screens. inputHandler = new InputHandler(this); Components.Add(inputHandler); celAnimationManager = new CelAnimationManager(this, "Textures\\Animations"); Components.Add(celAnimationManager); soundManager = new SoundManager(this); Components.Add(soundManager); stateManager = new GameStateManager(this); Components.Add(stateManager); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); ChooseFlagState = new ChooseFlagState(this); PausedState = new PausedState(this); OptionsMenuState = new OptionsMenuState(this); BuildingBoardState = new BuildingBoardState(this); PlacingSoldiersState = new PlacingSoldiersState(this); PlayingState = new PlayingState(this); EnableSoundFx = true; EnableMusic = true; }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.IsMouseVisible = true; graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; screen_height = graphics.PreferredBackBufferHeight; screen_width = graphics.PreferredBackBufferWidth; inputHandler = new InputHandler(this); Components.Add(inputHandler); celAnimationManager = new CelAnimationManager(this, "Textures\\Animations"); Components.Add(celAnimationManager); soundManager = new SoundManager(this); Components.Add(soundManager); stateManager = new GameStateManager(this); Components.Add(stateManager); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); PausedState = new PausedState(this); OptionsMenuState = new OptionsMenuState(this); BuildingBoardState = new BuildingBoardState(this); PlacingSoldiersState = new PlacingSoldiersState(this); PlayingState = new PlayingState(this); EnableSoundFx = true; EnableMusic = true; }
public SettlersOfCatan() { gameType = "BaseGame"; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = fullscreen; graphics.PreferredBackBufferHeight = height; graphics.PreferredBackBufferWidth = width; input = new InputHandler(this); Components.Add(input); camera = new Camera(this); Components.Add(camera); camera.UpdateInput = false; gameManager = new GameStateManager(this); Components.Add(gameManager); //Components.Add(new GamerServicesComponent(this)); //TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); PlayingState = new PlayingState(this); FinishedState = new FinishedState(this); gameManager.ChangeState(StartMenuState.Value); #if DEBUG fps = new FrameRate(this); #else fps = new FrameRate(this, true, false); #endif Components.Add(fps); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; Window.Title = "Infinity TD"; input = new InputHandler(this); Components.Add(input); IsMouseVisible = false; gameManager = new GameStateManager(this); Components.Add(gameManager); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); OptionsMenuState = new OptionsMenuState(this); PlayingState = new PlayingState(this); PausedState = new PausedState(this); soundManager = new SoundManager(this); gameManager.ChangeState(TitleIntroState.Value); }