public CommandResult Handle(T command) { var player = PlayerStore.GetPlayer(); return(player.IsDead ? CommandResult.Error("You are dead, sorry.") : HandlePlayerCommand(player)); }
public void UpdatePosition(string gameId, float position) { if (!_groupStore.GroupExists(gameId)) { return; } var playerId = _playerStore.GetPlayer(Context.ConnectionId).Id; _gameEngineService.MovePlayer(gameId, playerId, position); }
private THandler CreateSut( Player player = null, IPlayerStore playerStore = null, IRandom random = null, TOptions options = null) { player = player ?? PlayerFixture.CreateDefaultPlayer(); playerStore = playerStore ?? Substitute.For <IPlayerStore>(); playerStore.GetPlayer().Returns(player); random = random ?? Substitute.For <IRandom>(); var opts = Substitute.For <IOptions <TOptions> >(); opts.Value.Returns(options ?? new TOptions()); return(CreateSutImpl(playerStore, random, opts)); }
private static AttackCommandHandler CreateSut( Player player = null, IPlayerStore playerStore = null, IRandom random = null, IFormulaCalculator calculator = null, AttackOptions options = null) { player = player ?? PlayerFixture.CreateDefaultPlayer(); playerStore = playerStore ?? Substitute.For <IPlayerStore>(); playerStore.GetPlayer().Returns(player); random = random ?? Substitute.For <IRandom>(); calculator = calculator ?? Substitute.For <IFormulaCalculator>(); var optionsSnapshot = Substitute.For <IOptionsSnapshot <AttackOptions> >(); optionsSnapshot.Value.Returns(options ?? new AttackOptions()); return(new AttackCommandHandler(playerStore, random, calculator, optionsSnapshot)); }
public PlayerReadModel QueryPlayerState() { var player = _playerStore.GetPlayer(); return(new PlayerReadModel(player)); }