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C# (CSharp) IPlayerState.ChangePlayer示例
编程语言:
C# (CSharp)
类/类型:
IPlayerState
方法/功能:
ChangePlayer
hotexamples.com的示例:
1
C# (CSharp) IPlayerState.ChangePlayer - 已找到1个示例
。这些是从开源项目中提取的最受好评的
IPlayerState.ChangePlayer
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Enter(12)
OnEnter(9)
Exit(6)
HandleInput(6)
OnStateEnter(4)
GetType(4)
OnStateExit(4)
Move(4)
FixedUpdate(4)
EnterState(4)
Draw(3)
Equals(3)
GetNextState(2)
OnUpdate(2)
FixedUpdateState(2)
EatMedicine(2)
OnAttach(2)
Entry(2)
OnEnteredState(1)
OnCollisionEnter2D(1)
OnCollisionEnter(1)
OnAnimatorIK(1)
OnAnimationMove(1)
MoveUp(1)
MoveRight(1)
AddCallback(1)
OnExitState(1)
OnStateInit(1)
OnStateUpdate(1)
OnTriggerEnter(1)
PerformAction(1)
PlaceItem(1)
PrepareState(1)
ProcessDown(1)
ProcessInputBlue(1)
ProcessInputGreen(1)
MoveLeft(1)
HorizontalIdle(1)
MoveDown(1)
GetStateName(1)
Begin(1)
Buy(1)
ChangePlayer(1)
Damaged(1)
Destroy(1)
DoState(1)
ExitState(1)
Fire(1)
GetCurrentStateType(1)
GetResultAttribute(1)
常用方法
Enter (12)
OnEnter (9)
Exit (6)
HandleInput (6)
OnStateEnter (4)
GetType (4)
OnStateExit (4)
Move (4)
FixedUpdate (4)
EnterState (4)
常用方法
Draw (3)
Equals (3)
GetNextState (2)
OnUpdate (2)
FixedUpdateState (2)
EatMedicine (2)
OnAttach (2)
Entry (2)
OnEnteredState (1)
OnCollisionEnter2D (1)
OnCollisionEnter (1)
OnAnimatorIK (1)
OnAnimationMove (1)
MoveUp (1)
MoveRight (1)
AddCallback (1)
OnExitState (1)
OnStateInit (1)
OnStateUpdate (1)
OnTriggerEnter (1)
常用方法
OnCollisionEnter (1)
OnAnimatorIK (1)
OnAnimationMove (1)
MoveUp (1)
MoveRight (1)
AddCallback (1)
OnExitState (1)
OnStateInit (1)
OnStateUpdate (1)
OnTriggerEnter (1)
PerformAction (1)
PlaceItem (1)
PrepareState (1)
ProcessDown (1)
ProcessInputBlue (1)
ProcessInputGreen (1)
MoveLeft (1)
HorizontalIdle (1)
MoveDown (1)
GetStateName (1)
Begin (1)
Buy (1)
ChangePlayer (1)
Damaged (1)
Destroy (1)
DoState (1)
ExitState (1)
Fire (1)
GetCurrentStateType (1)
GetResultAttribute (1)
常用方法
PerformAction (1)
PlaceItem (1)
PrepareState (1)
ProcessDown (1)
ProcessInputBlue (1)
ProcessInputGreen (1)
MoveLeft (1)
HorizontalIdle (1)
MoveDown (1)
GetStateName (1)
Begin (1)
Buy (1)
ChangePlayer (1)
Damaged (1)
Destroy (1)
DoState (1)
ExitState (1)
Fire (1)
GetCurrentStateType (1)
GetResultAttribute (1)
HandleBehaviour (1)
ModifySpeed (1)
HandleCollision (1)
HandleHit (1)
HandlePhysics (1)
HandleTransition (1)
HandleUpdate (1)
Attack (1)
Init (1)
Initialize (1)
IsAlive (1)
IsBlockingState (1)
ProcessJump (1)
示例#1
0
显示文件
public void CharacterSwap() { state.ChangePlayer(); }
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