示例#1
0
        protected virtual void AwakeOverride()
        {
            if (gameObject.GetComponent <Dispatcher>() == null)
            {
                gameObject.AddComponent <Dispatcher>();
            }

            m_assetBundleLoader = AssetBundleLoader;
            m_assetDB           = AssetDB;
            m_shaderUtil        = ShaderUtil;
            m_typeMap           = TypeMap;
            m_objectFactory     = ObjectFactory;
            m_serializer        = Serializer;
            m_storage           = Storage;
            m_project           = Project;
            m_playerPrefs       = PlayerPrefs;
        }
示例#2
0
        private void OnDestroy()
        {
            if (m_instance == this)
            {
                m_instance = null;
            }

            OnDestroyOverride();

            m_assetBundleLoader = null;
            m_shaderUtil        = null;
            m_assetDB           = null;
            m_typeMap           = null;
            m_objectFactory     = null;
            m_serializer        = null;
            m_storage           = null;
            m_project           = null;
            m_playerPrefs       = null;
        }