public void Battle() { _bot.Hit = _rand.Next(1, 4); _playerModel.GetHit((Part)_bot.Hit); _bot.SetBlock((Part)_rand.Next(1, 4)); _bot.GetHit((Part)_playerModel.Hit); }
public void GetHit_PlayerReceiveDamage_ReductionHp() { for (int i = player.Hp; player.Hp > 0; i--) { player.SetBlock(Part.Body); player.GetHit(Part.Head); } Assert.AreEqual(presenter.PlayerHp(), player.Hp); }