public void SetUp(BulletFactory bulletFactory, PlayerState playerState, FightState state, IPlayerInputController playerInputController) { _playerInputController = playerInputController; _bulletFactory = bulletFactory; _playerState = playerState; _playerState.SetPosition(transform.position); _state = state; }
public void SetInput(IPlayerInputController _controller) //设定输入源,可以是AI { controller = _controller; }
//设定输入源,可以是AI public void SetInput(IPlayerInputController _controller) { controller = _controller; }