public IActionResult makeMove([FromBody] BoardGameDTO gameDto) { BoardGame game = boardCreationService.createBoardGame(gameDto); Player player = playerCreationService.createPlayer(gameDto.cur); List <Player> players = playerCreationService.createPlayers(gameDto.players); return(ExecuteApiAction(() => new ApiResult <BoardGameDTO> { Model = gameService.processMove(game, player, players) })); }
public void WillCallHandlerForEveryJObjectInTheArray() { List <JObject> jObjects = new List <JObject>(); JObject jObj = new JObject(); jObj.Add("type", 1000); jObj.Add("name", ""); jObj.Add("colour", 100); jObj.Add("userId", 0); jObjects.Add(jObj); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)) .Returns(new Mock <Player>().Object) .Verifiable(); service = new PlayerCreationService(mockHandler.Object); service.createPlayers(jObjects); mockHandler.Verify(); }
public void WIllCallTheHandlerOncePerJObject() { List <JObject> jObjects = new List <JObject>(); JObject jObj = new JObject(); jObj.Add("type", 1000); jObj.Add("name", ""); jObj.Add("colour", 100); jObj.Add("userId", 0); jObjects.Add(jObj); jObjects.Add(jObj); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)) .Returns(new Mock <Player>().Object) .Verifiable(); service = new PlayerCreationService(mockHandler.Object); service.createPlayers(jObjects); Assert.AreEqual(2, mockHandler.Invocations.Count); }
public void WillSetTheNamesOfThePlayersInTheArray() { JObject player = new JObject(); player.Add("type", 1000); player.Add("name", "some silly name"); player.Add("colour", 10); player.Add("userId", 0); List <JObject> players = new List <JObject> { player }; Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); Mock <Player> mockPlayer = new Mock <Player>(MockBehavior.Loose); mockPlayer.Setup(x => x.setName("some silly name")).Verifiable(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)).Returns(mockPlayer.Object); service = new PlayerCreationService(mockHandler.Object); service.createPlayers(players); mockPlayer.Verify(); }
public void WillReturnAnArrayOfWhatWasReturnedByTheHandler() { JObject player = new JObject(); player.Add("type", 1000); player.Add("name", ""); player.Add("colour", 100); player.Add("userId", 0); List <JObject> players = new List <JObject> { player }; Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); Mock <Player> mockPlayer = new Mock <Player>(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)) .Returns(mockPlayer.Object); service = new PlayerCreationService(mockHandler.Object); List <Player> result = service.createPlayers(players); Assert.IsTrue(result[0] == mockPlayer.Object); }