/// <summary> /// Returns an id token for the user. /// </summary> /// <returns> /// An id token for the user. /// </returns> public string GetIdToken() { if (mClient != null) { return mClient.GetIdToken(); } return null; }
/// <summary> /// Returns an id token for the user. /// </summary> /// <returns> /// An id token for the user. /// </returns> public string GetIdToken() { if (mClient != null) { return(mClient.GetIdToken()); } return(null); }
public string GetIdToken() { if (mClient != null) { return(mClient.GetIdToken()); } Logger.e("No client available, returning null."); return(null); }
/// <summary> /// Get an id token for the user. /// </summary> /// <param name="idTokenCallback"> A callback to be invoked after token is retrieved. Will be passed null value /// on failure. </param> public void GetIdToken(Action <string> idTokenCallback) { if (mClient != null) { mClient.GetIdToken(idTokenCallback); } else { GooglePlayGames.OurUtils.Logger.e( "No client available, calling back with null."); idTokenCallback(null); } }