public void Setup() { _client = A.Fake <IPlayFabClient>(); _auth = A.Fake <IPlayFabAuthService>(); _service = new TestPlayFabUserDataService(_client, _auth); }
public PlayFabUserDataService(IPlayFabClient playfab, IPlayFabAuthService auth) { UserData = new Dictionary <string, string>(); UserPublisherData = new Dictionary <string, string>(); TitleData = new Dictionary <string, string>(); _playfab = playfab; _auth = auth; }
public PlayFabEconomyService(IPlayFabClient playfab, IPlayFabAuthService auth) { Inventory = new Dictionary <string, InventoryItem>(); Wallet = new Dictionary <string, int>(); _playfab = playfab; _auth = auth; _auth.OnLogout += Auth_OnLogout; }
public TestPlayFabUserDataService(IPlayFabClient playfab, IPlayFabAuthService auth) : base(playfab, auth) { }
public PlayFabLeaderboardService(IPlayFabClient playfab, IPlayFabAuthService auth) { _playfab = playfab; _auth = auth; }
public PlayFabDisplayNameService(IPlayFabClient playfab, IPlayFabAuthService auth) { _playfab = playfab; _auth = auth; }