示例#1
0
        static PlatformInvocation()
        {
            const string reasonTemplate = "{0} bindings are not available.";

            switch (Environment.OSVersion.Platform)
            {
            case PlatformID.MacOSX:
            case PlatformID.Unix:
                Implementation = new PlatformInvocationLinux();
                break;

            // This may work, actually, assuming we can compile for whatever architecture is used on various types
            // I guess I'll wait until someone complains that they can't get to Bigtable from their gaming console
            case PlatformID.Xbox:
                throw new PlatformNotSupportedException(String.Format(reasonTemplate, "XBox"));

            default:
                Implementation = Environment.Is64BitProcess ? (IPlatformInvocation) new PlatformInvocationWin64() : new PlatformInvocationWin32();
                break;
            }
        }
示例#2
0
        static PlatformInvocation()
        {
            const string reasonTemplate = "{0} bindings are not available.";

            switch (Environment.OSVersion.Platform)
            {
                case PlatformID.MacOSX:
                case PlatformID.Unix:
                    Implementation = new PlatformInvocationLinux();
                    break;

                // This may work, actually, assuming we can compile for whatever architecture is used on various types
                // I guess I'll wait until someone complains that they can't get to Bigtable from their gaming console
                case PlatformID.Xbox:
                    throw new PlatformNotSupportedException(String.Format(reasonTemplate, "XBox"));

                default:
                    Implementation = Environment.Is64BitProcess ? (IPlatformInvocation)new PlatformInvocationWin64() : new PlatformInvocationWin32();
                    break;
            }
        }