// ---------[ Initialization ]--------- /// <summary>Loads the platform I/O behaviour.</summary> static LocalDataStorage() { // Selects the platform appropriate functions #if UNITY_EDITOR LocalDataStorage.PLATFORM_IO = new SystemIOWrapper_Editor(); #else LocalDataStorage.PLATFORM_IO = new SystemIOWrapper(); #endif }
// ---------[ Initialization ]--------- /// <summary>Loads the platform I/O behaviour.</summary> static DataStorage() { // Selects the platform appropriate functions #if UNITY_EDITOR DataStorage.PLATFORM_IO = new SystemIOWrapper_Editor(); #else DataStorage.PLATFORM_IO = new SystemIOWrapper(); #endif #if DEBUG // NOTE(@jackson): Due to hardcoded directory names the following configuration of // directories causes errors during the mod installation process. const string modCacheDir = "mods"; string cacheDirNoSep = DataStorage.PLATFORM_IO.CacheDirectory; if (IOUtilities.PathEndsWithDirectorySeparator(cacheDirNoSep)) { cacheDirNoSep = cacheDirNoSep.Substring(0, cacheDirNoSep.Length - 1); } string installDirNoSep = DataStorage.PLATFORM_IO.InstallationDirectory; if (IOUtilities.PathEndsWithDirectorySeparator(installDirNoSep)) { installDirNoSep = installDirNoSep.Substring(0, installDirNoSep.Length - 1); } if (System.IO.Path.GetDirectoryName(installDirNoSep) == cacheDirNoSep && installDirNoSep.Substring(cacheDirNoSep.Length + 1) == modCacheDir) { Debug.LogError("[mod.io] The installation directory cannot be a directory named" + " 'mods' and a child of the cache directory as this will cause" + " issues during the installation process." + "\nPlease change the values in your PluginSettings."); } #endif }