private void DrawBeizureLink(IPlatformDrawer platform, float scale) { var _startPos = ViewModel.ConnectorA.Bounds.center; var _endPos = ViewModel.ConnectorB.Bounds.center; var _startRight = ViewModel.ConnectorA.Direction == ConnectorDirection.Output; var _endRight = ViewModel.ConnectorB.Direction == ConnectorDirection.Output; var multiplier = Mathf.Min(30f, (_endPos.x - _startPos.x) * 0.3f); var m2 = 3; if (multiplier < 0) { _startRight = !_startRight; _endRight = !_endRight; } var startTan = _startPos + (_endRight ? -Vector2.right * m2 : Vector2.right * m2) * multiplier; var endTan = _endPos + (_startRight ? -Vector2.right * m2 : Vector2.right * m2) * multiplier; var shadowCol = new Color(0, 0, 0, 0.1f); //if (ViewModel.IsFullColor) for (int i = 0; i < 3; i++) // Draw a shadow { platform.DrawBezier(_startPos * scale, _endPos * scale, startTan * scale, endTan * scale, shadowCol, (i + 1) * 5); } platform.DrawBezier(_startPos * scale, _endPos * scale, startTan * scale, endTan * scale, ViewModel.CurrentColor, 3); }
public override void Draw(IPlatformDrawer platform, float scale) { base.Draw(platform, scale); var _startRight = StartConnector.Direction == ConnectorDirection.Output; var _endRight = false; var startTan = _startPos + (_endRight ? -Vector2.right * 3 : Vector2.right * 3) * 30; var endTan = _endPos + (_startRight ? -Vector2.right * 3 : Vector2.right * 3) * 30; var shadowCol = new Color(0, 0, 0, 0.1f); for (int i = 0; i < 3; i++) // Draw a shadow platform.DrawBezier(_startPos * scale, _endPos * scale, startTan * scale, endTan * scale, shadowCol, (i + 1) * 5); InvertGraphEditor.PlatformDrawer.DrawBezier(_startPos * scale, _endPos * scale, startTan * scale, endTan * scale, color, 3); }
public override void Draw(IPlatformDrawer platform, float scale) { base.Draw(platform, scale); var _startRight = StartConnector.Direction == ConnectorDirection.Output; var _endRight = false; var startTan = _startPos + (_endRight ? -Vector2.right * 3 : Vector2.right * 3) * 30; var endTan = _endPos + (_startRight ? -Vector2.right * 3 : Vector2.right * 3) * 30; var shadowCol = new Color(0, 0, 0, 0.1f); for (int i = 0; i < 3; i++) // Draw a shadow { platform.DrawBezier(_startPos * scale, _endPos * scale, startTan * scale, endTan * scale, shadowCol, (i + 1) * 5); } InvertGraphEditor.PlatformDrawer.DrawBezier(_startPos * scale, _endPos * scale, startTan * scale, endTan * scale, color, 3); }