public MazeSaveTextCreator(IPlaneBuilder _planeBuilder, IPlaneElementsBounds _elementsBounds, List <string> _saveText, IMazeSpecialElementsSeeker _saveSystemBoundary) { planeBuilder = _planeBuilder; elementsBounds = _elementsBounds; saveText = _saveText; saveSystemBoundary = _saveSystemBoundary; }
public void CreateSaveText_ContainCheck() { List <Vector2> listOfMazeElementsThatAreMazeWall = new List <Vector2>(); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 1)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 3)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 4)); Vector3 gamePlaneCenter = new Vector3(0, 0, 0); Vector3 gamePlaneSize = new Vector3(10, 10, 10); IPlaneElementsBounds planeElementsBounds = GetPlaneElementsBounds(new Bounds(new Vector3(0, 0, 0), new Vector3(10, 10, 10))); IPlaneBuilder planeBuilder = GetPlaneBuilderMock(new Vector2(10, 10), listOfMazeElementsThatAreMazeWall); MazeSaveTextCreator mazeSaveTextCreator = new MazeSaveTextCreator(planeBuilder, planeElementsBounds, new List <string>(), Substitute.For <IMazeSpecialElementsSeeker>()); List <string> saveTextToCheck = mazeSaveTextCreator.CreateSaveText(); Assert.AreEqual(saveTextToCheck[0].Contains(gamePlaneCenter.ToString()), true);// Bounds format: "Center: (0,0, 0,0, 0,0), Extents: (5,0, 5,0, 5,0)" Assert.AreEqual(saveTextToCheck[0].Contains("5,0, 5,0, 5,0"), true); Assert.AreEqual(saveTextToCheck[3].Contains("10,0, 10,0"), true); Assert.AreEqual(saveTextToCheck[4].Contains("0,0, 0,0"), true); Assert.AreEqual(saveTextToCheck[5].Contains("0,0, 1,0"), true); Assert.AreEqual(saveTextToCheck[6].Contains("0,0, 3,0"), true); Assert.AreEqual(saveTextToCheck[7].Contains("0,0, 4,0"), true); }
public PlaneBuilder(IFirstUpLeftMazeElementPositionProvider _firstUpLeftMazeElementPositionProvider, INumberOfMazeElementsInGamePlaneArea _numberOfMazeElementsInGamePlaneArea, IPlaneBuilder _planeBuilder, IPlaneElementsBounds _planeElementsBounds) { firstUpLeftMazeElementPositionProvider = _firstUpLeftMazeElementPositionProvider; numberOfMazeElementsInGamePlaneArea = _numberOfMazeElementsInGamePlaneArea; PlaneBuilder = _planeBuilder; PlaneElementsBounds = _planeElementsBounds; }
public IPlaneElementsBounds GetPlaneElementsBounds(Bounds gamePlaneBound) { IPlaneElementsBounds planeElementsBounds = Substitute.For <IPlaneElementsBounds>(); planeElementsBounds.GamePlaneBounds.Returns(gamePlaneBound); return(planeElementsBounds); }
public void CreateSaveText_CountCheck() { List <Vector2> listOfMazeElementsThatAreMazeWall = new List <Vector2>(); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 1)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 3)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 4)); IPlaneElementsBounds planeElementsBounds = GetPlaneElementsBounds(new Bounds(new Vector3(0, 0, 0), new Vector3(10, 10, 10))); IPlaneBuilder planeBuilder = GetPlaneBuilderMock(new Vector2(10, 10), listOfMazeElementsThatAreMazeWall); MazeSaveTextCreator mazeSaveTextCreator = new MazeSaveTextCreator(planeBuilder, planeElementsBounds, new List <string>(), Substitute.For <IMazeSpecialElementsSeeker>()); List <string> saveTextToCheck = mazeSaveTextCreator.CreateSaveText(); Assert.AreEqual(saveTextToCheck.Count, 8); }
public NumberOfMazeElementsInGamePlaneArea(IPlaneElementsBounds _planeElementsBounds) { planeElementsBounds = _planeElementsBounds; }
public void SetPlaneElementsBounds(IPlaneElementsBounds _planeElementsBounds) { PlaneElementsBounds = _planeElementsBounds; }
public FirstUpLeftMazeElementPositionProvider(IPlaneBuilder _planeController, IPlaneElementsBounds _planeElementsBounds) { planeController = _planeController; planeElementsBounds = _planeElementsBounds; }