public Barrak(Game.Game game, Vector2 position, IPlacementService placementService) : base(game, position, placementService) { Size = BuildingSize; Health = MaxHealth = MaximumHealthConst; ViewRadius = 3; }
public PlacementsController(IPlacementService placementService, IStrategyService strategyService, ICreativeService creativeService, IMappingEngine mapping) { _placementService = placementService; _strategyService = strategyService; _creativeService = creativeService; _mapping = mapping; }
public PlacementsController( ILogger <PlacementsController> logger, IPlacementService placementService, IUserService userService) { _logger = logger; _placementService = placementService; _userService = userService; }
public CandidateQualifiedForOpeningViewModel(ICandidateService candidateService, IOpeningsService openingService, IPlacementService placementService, IJobHistoryService jobHistoryService, IJobHistoryCompanyService jobHistoryCompanyService, IJobHistoryJobService jobHistoryJobService) { CandidateService = candidateService; OpeningsService = openingService; PlacementService = placementService; JobHistoryService = jobHistoryService; JobHistoryCompanyService = jobHistoryCompanyService; JobHistoryJobService = jobHistoryJobService; Messenger.Default.Register <ViewQualifiedCandidatesForOpeningViewMessage>(this, LoadCandidatesQualifiedForOpening); }
public FactoryBuilding(Game.Game game, Vector2 position, IPlacementService placementService) { mGame = game; mPlacementService = placementService; Waypoint = Position = position; mIntelligence = BTree.Build().Sequence(b => b .Selector(b1 => b1 .Leaf(new CheckOrderLeaf(this)) .Leaf(new LockOrderLeaf(this))) .Leaf(new WaitOrderLeaf(this)) .Leaf(new UnlockOrderLeaf(this)) ).Build(); }
public PlacementServiceWrapper(IPlacementService placementService, ISiteThemeService siteThemeService, IShapeTableLocator shapeTableLocator, RequestContext requestContext, IVirtualPathProvider virtualPathProvider, IShapeFactory shapeFactory, IContentManager contentManager, IEnumerable <IContentPartDriver> contentPartDrivers, IEnumerable <IContentFieldDriver> contentFieldDrivers) { PlacementService = placementService; SiteThemeService = siteThemeService; ShapeTableLocator = shapeTableLocator; RequestContext = requestContext; VirtualPathProvider = virtualPathProvider; ShapeFactory = shapeFactory; ContentManager = contentManager; ContentPartDrivers = contentPartDrivers; ContentFieldDrivers = contentFieldDrivers; Logger = NullLogger.Instance; }
public AdminController( IOrchardServices orchardServices, IContentDefinitionService contentDefinitionService, IContentDefinitionManager contentDefinitionManager, IPlacementService placementService, Lazy <IEnumerable <IShellSettingsManagerEventHandler> > settingsManagerEventHandlers, ShellSettings settings ) { Services = orchardServices; _contentDefinitionService = contentDefinitionService; _contentDefinitionManager = contentDefinitionManager; _placementService = placementService; _settingsManagerEventHandlers = settingsManagerEventHandlers; _settings = settings; T = NullLocalizer.Instance; }
public BuildingTemplate( Game.Game game, Func <Vector2, Task <Building> > createBuilding, TimeSpan buildTime, Vector2 size, Vector2 position, float maxHealth, IPlacementService placementService) { mGame = game; mCreateBuilding = createBuilding; PlacementService = placementService; mFullBuildTime = mBuildTime = buildTime; Size = size; Position = position; MaxHealth = maxHealth; Health = 5; ViewRadius = 1; }
public UpdatePlacementView_ViewModel(IPlacementService placementService) { PlacementService = placementService; Messenger.Default.Register <LoadUpdatePlacementViewMessage>(this, s => NotifyMe(s)); }