private void CreatePipeline() { _pipeline = _pipelineFactory.CreateDepthTestOverrideBlend(_shaderPackage.UniformResourceLayout, _shaderPackage.Description, _systemComponents.Device.SwapchainFramebuffer.OutputDescription); }
private void CreatePipeline() { _pipeline = _pipelineFactory.CreateDepthTestOverrideBlend(_shaderPackage.UniformResourceLayout, _shaderPackage.Description, _systemComponents.Device.SwapchainFramebuffer.OutputDescription); }