示例#1
0
 // Update is called once per frame
 public void FixedUpdate()
 {
     if (_active && _pilot != null)
     {
         _pilot.Fly(_targetChoosingMechanism.CurrentTarget);
     }
 }
        public void RunRocket()
        {
            var targetIsValid = _targetKnower.CurrentTarget != null && _targetKnower.CurrentTarget.Transform.IsValid();

            if (targetIsValid)
            {
                if (_tank == null || _tank.HasFuel())
                {
                    //Debug.Log(name + " is flying at " + _targetKnower.CurrentTarget.Transform);
                    _pilot.Fly(_targetKnower.CurrentTarget);
                }

                if (_pilot.StartDelay <= 0)
                {
                    _detonator.AutoDetonate(_targetKnower.CurrentTarget);
                }
            }
            //else
            //{
            //    Debug.Log(name + " has no target");
            //}
            if (_tank != null && !_tank.HasFuel())
            {
                _targetKnower.Deactivate();
            }
        }
示例#3
0
        public void RunSpaceship()
        {
            var targets = _picker.FilterTargets(_detector.DetectTargets());
            var target  = targets.OrderByDescending(t => t.Score).FirstOrDefault();

            if (_knower != null)
            {
                _knower.CurrentTarget = target;
            }

            _pilot.Fly(target);
        }
示例#4
0
        public void RunRocket()
        {
            var allTargets = _targetDetector.DetectTargets();
            var bestTarget = _targetPicker.FilterTargets(allTargets).OrderByDescending(t => t.Score).FirstOrDefault();

            if (_knower != null)
            {
                _knower.CurrentTarget = bestTarget;
            }

            //Debug.Log(name + " is flying at " + bestTarget.TargetTransform);
            _pilot.Fly(bestTarget);

            if (_pilot.StartDelay <= 0)
            {
                _detonator.AutoDetonate(bestTarget);
            }

            //Disabled detonation when out of fuel.
            //if(_engineControl.RemainingFuel < DetonateWithLessThanXRemainingFuel)
            //{
            //    _detonator.DetonateNow();
            //}
        }