void Start() { pickCtrl = new PickUpController(pickUpSpantime, distence, scrollSpeed); nodeConnectCtrl = new NodeConnectController(sphereRange, nodeUpdateSpanTime); //highLightCtrl = new ColorHighLightCtrl(highLightColors); highLightCtrl = new RenderOpenHighLight(highLightColors); highLightElement = new ShaderHighLight(); }
public void Start() { pickCtrl = new PickUpController(pickUpSpantime, distence, scrollSpeed); nodeConnectCtrl = new NodeConnectController(sphereRange, nodeUpdateSpanTime); pickCtrl.onPickUp += OnPickUp; pickCtrl.onPickDown += OnPickDown; pickCtrl.onPickStatu += OnPickStatu; nodeConnectCtrl.onDisMatch += OnDisMath; nodeConnectCtrl.onMatch += OnMatch; nodeConnectCtrl.onConnected += OnConnected; nodeConnectCtrl.onDisconnected += OnDisConnected; }