internal override bool TryConstructBody(GraphicEntity entity, IPhysicsShapeConstructor constructor) { return(constructor.TryConstructShape(entity, this)); //var sphere = new Sphere(box.Size().X); //var size = box.Size(); //var fbox = new Box(size.X, size.Y, size.Z); //fbox.ComputeInertia(1, out var sphereInertia); //var t = simulation.Shapes.Add(fbox); //ShapeIndex = t.Index; //simulation.Bodies.Add(BodyDescription.CreateDynamic( // box.GetCenter(), // sphereInertia, // new CollidableDescription(t, 0.1f), // new BodyActivityDescription(0.01f))); //var position = new Vector3(); //var orientation = BepuUtilities.Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 0); //var pose = new RigidPose(position, orientation); //var ringBoxShape = new Box(0.5f, 1, 3); //ringBoxShape.ComputeInertia(1, out var ringBoxInertia); //var boxDescription = BodyDescription.CreateDynamic(new Vector3(), ringBoxInertia, // new CollidableDescription(simulation.Shapes.Add(ringBoxShape), 0.1f), // new BodyActivityDescription(0.01f)); //Data.Body = simulation.Bodies.Add(BodyDescription.CreateDynamic(pose, bodyInertia, new CollidableDescription(bodyShape, 0.1f), new BodyActivityDescription(0.01f))); }
internal override bool TryConstructBody(GraphicEntity entity, IPhysicsShapeConstructor constructor) { return(constructor.TryConstructShape(entity, this)); }
internal abstract bool TryConstructBody(GraphicEntity entity, IPhysicsShapeConstructor constructor);