示例#1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Physics"/> class.
 /// </summary>
 /// <param name="physicsCore">The physics core.</param>
 public Physics(IPhysicsCore physicsCore)
 {
     vertexForceParamGuard = new object();
     edgeForceParamGuard   = new object();
     edgeLengthGuard       = new object();
     frictionParamGuard    = new object();
     simulateGuard         = new object();
     this.physicsCore      = physicsCore;
     vertices              = physicsCore.Vertices;
     edges                 = physicsCore.Edges;
     dispatcherTimer       = new DispatcherTimer();
     dispatcherTimer.Tick += (sender, e) => { IterateSimulation(); };
     VertexForceParam      = 2.0;
     EdgeForceParam        = 0.4;
     EdgeLength            = 1.0;
     frictionParam         = 0.0;
     Simulate              = false;
 }
示例#2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Physics"/> class.
 /// </summary>
 /// <param name="physicsCore">The physics core.</param>
 public Physics(IPhysicsCore physicsCore)
 {
     vertexForceParamGuard = new object();
     edgeForceParamGuard = new object();
     edgeLengthGuard = new object();
     frictionParamGuard = new object();
     simulateGuard = new object();
     this.physicsCore = physicsCore;
     vertices = physicsCore.Vertices;
     edges = physicsCore.Edges;
     dispatcherTimer = new DispatcherTimer();
     dispatcherTimer.Tick += (sender, e) => { IterateSimulation(); };
     VertexForceParam = 2.0;
     EdgeForceParam = 0.4;
     EdgeLength = 1.0;
     frictionParam = 0.0;
     Simulate = false;
 }