public void OnModuleItemActivated() { NWPlayer pc = NWPlayer.Wrap(_.GetItemActivator()); NWItem item = NWItem.Wrap(_.GetItemActivated()); NWPlayer target = NWPlayer.Wrap(_.GetItemActivatedTarget()); int perkID = item.GetLocalInt("ACTIVATION_PERK_ID"); if (perkID <= 0) { return; } Data.Entities.Perk perk = _db.Perks.SingleOrDefault(x => x.PerkID == perkID); if (perk == null) { return; } IPerk perkAction = App.ResolveByInterface <IPerk>("Perk." + perk.JavaScriptName); if (perkAction == null) { return; } PlayerCharacter playerEntity = _db.PlayerCharacters.Single(x => x.PlayerID == pc.GlobalID); if (_perk.GetPCPerkLevel(pc, perk.PerkID) <= 0) { pc.SendMessage("You do not meet the prerequisites to use this ability."); return; } if (perkAction.IsHostile() && target.IsPlayer) { if (!_pvpSanctuary.IsPVPAttackAllowed(pc, target)) { return; } } if (pc.Area.Resref != target.Area.Resref || _.LineOfSightObject(pc.Object, target.Object) == 0) { pc.SendMessage("You cannot see your target."); return; } if (!perkAction.CanCastSpell(pc, target)) { pc.SendMessage(perkAction.CannotCastSpellMessage() ?? "That ability cannot be used at this time."); return; } int manaCost = perkAction.ManaCost(pc, perkAction.ManaCost(pc, perk.BaseManaCost)); if (playerEntity.CurrentMana < manaCost) { pc.SendMessage("You do not have enough mana. (Required: " + manaCost + ". You have: " + playerEntity.CurrentMana + ")"); return; } if (pc.IsBusy || pc.CurrentHP <= 0) { pc.SendMessage("You are too busy to activate that ability."); return; } // Check cooldown PCCooldown pcCooldown = _db.PCCooldowns.SingleOrDefault(x => x.PlayerID == pc.GlobalID && x.CooldownCategoryID == perk.CooldownCategoryID); if (pcCooldown == null) { pcCooldown = new PCCooldown { CooldownCategoryID = Convert.ToInt32(perk.CooldownCategoryID), DateUnlocked = DateTime.UtcNow.AddSeconds(-1), PlayerID = pc.GlobalID }; _db.PCCooldowns.Add(pcCooldown); _db.SaveChanges(); } DateTime unlockDateTime = pcCooldown.DateUnlocked; DateTime now = DateTime.UtcNow; if (unlockDateTime > now) { string timeToWait = _time.GetTimeToWaitLongIntervals(now, unlockDateTime, false); pc.SendMessage("That ability can be used again in " + timeToWait + "."); return; } // Spells w/ casting time if (perk.PerkExecutionType.PerkExecutionTypeID == (int)PerkExecutionType.Spell) { CastSpell(pc, target, perk, perkAction, perk.CooldownCategory); } // Combat Abilities w/o casting time else if (perk.PerkExecutionType.PerkExecutionTypeID == (int)PerkExecutionType.CombatAbility) { perkAction.OnImpact(pc, target); if (manaCost > 0) { playerEntity.CurrentMana = playerEntity.CurrentMana - manaCost; _db.SaveChanges(); } ApplyCooldown(pc, perk.CooldownCategory, perkAction); } // Queued Weapon Skills else if (perk.PerkExecutionType.PerkExecutionTypeID == (int)PerkExecutionType.QueuedWeaponSkill) { HandleQueueWeaponSkill(pc, perk, perkAction); } }
private void CastSpell(NWPlayer pc, NWObject target, Data.Entities.Perk entity, IPerk perk, CooldownCategory cooldown) { string spellUUID = Guid.NewGuid().ToString(); int itemBonus = pc.CastingSpeed; float baseCastingTime = perk.CastingTime(pc, (float)entity.BaseCastingTime); float castingTime = baseCastingTime; // Casting Bonus % - Shorten casting time. if (itemBonus < 0) { float castingPercentageBonus = Math.Abs(itemBonus) * 0.01f; castingTime = castingTime - (castingTime * castingPercentageBonus); } // Casting Penalty % - Increase casting time. else if (itemBonus > 0) { float castingPercentageBonus = Math.Abs(itemBonus) * 0.01f; castingTime = castingTime + (castingTime * castingPercentageBonus); } if (castingTime < 0.5f) { castingTime = 0.5f; } // Heavy armor increases casting time by 2x the base casting time if (pc.Chest.CustomItemType == CustomItemType.HeavyArmor) { castingTime = baseCastingTime * 2; } if (_.GetActionMode(pc.Object, ACTION_MODE_STEALTH) == 1) { _.SetActionMode(pc.Object, ACTION_MODE_STEALTH, 0); } _.ClearAllActions(); _biowarePosition.TurnToFaceObject(target, pc); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD), pc.Object, castingTime + 0.2f); float animationTime = castingTime; pc.AssignCommand(() => _.ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0f, animationTime - 0.1f)); pc.IsBusy = true; CheckForSpellInterruption(pc, spellUUID, pc.Position); pc.SetLocalInt(spellUUID, SPELL_STATUS_STARTED); _nwnxPlayer.StartGuiTimingBar(pc, (int)castingTime, ""); pc.DelayCommand(() => { if (pc.GetLocalInt(spellUUID) == SPELL_STATUS_INTERRUPTED || // Moved during casting pc.CurrentHP < 0 || pc.IsDead) // Or is dead/dying { pc.DeleteLocalInt(spellUUID); pc.SendMessage("Your spell has been interrupted."); return; } pc.DeleteLocalInt(spellUUID); if ((PerkExecutionType)entity.ExecutionTypeID == PerkExecutionType.Spell || (PerkExecutionType)entity.ExecutionTypeID == PerkExecutionType.CombatAbility) { perk.OnImpact(pc, target); } else { HandleQueueWeaponSkill(pc, entity, perk); } // Adjust mana only if spell cost > 0 PlayerCharacter pcEntity = _db.PlayerCharacters.Single(x => x.PlayerID == pc.GlobalID); if (perk.ManaCost(pc, entity.BaseManaCost) > 0) { pcEntity.CurrentMana = pcEntity.CurrentMana - perk.ManaCost(pc, entity.BaseManaCost); _db.SaveChanges(); pc.SendMessage(_color.Custom("Mana: " + pcEntity.CurrentMana + " / " + pcEntity.MaxMana, 32, 223, 219)); } if (_random.Random(100) + 1 <= 3) { _food.DecreaseHungerLevel(pc, 1); } // Mark cooldown on category ApplyCooldown(pc, cooldown, perk); pc.IsBusy = false; }, castingTime + 0.5f); }