示例#1
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 public AbstractPathRule(IPathRule chain)
 {
     m_chain = chain;
 }
示例#2
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 public MarkCheckPathRule(IPathRule chain) : base(chain)
 {
 }
示例#3
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 public FreezeWithNoKingRule(IPathRule chain) : base(chain)
 {
 }
示例#4
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 public KingInCheckMoveRule(IPathRule chain) : base(chain)
 {
 }
示例#5
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 public IdentifyKingRule(IPathRule chain) : base(chain)
 {
 }
示例#6
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 public MarkPinPathRule(IPathRule chain) : base(chain)
 {
 }
示例#7
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 public MovePathRule(IPathRule chain) : base(chain)
 {
 }
示例#8
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 public FilterPathRule(Func <Path, bool> predicate, IPathRule chain) : base(chain)
 {
     m_predicate = predicate ?? (path => true);
 }
示例#9
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 public CastleMovePathRule(IPathRule chain) : base(chain)
 {
 }
示例#10
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 /// <inheritdoc />
 public PawnOpenMovePathRule(IPathRule chain) : base(chain) { }
示例#11
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 public MoveIntoCheckPathRule(IPathRule chain) : base(chain)
 {
 }
示例#12
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 public PawnPromotionMoveRule(IPathRule chain) : base(chain)
 {
 }
示例#13
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 public MarkCoverPathRule(IPathRule chain) : base(chain)
 {
 }
示例#14
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 /// <inheritdoc />
 public IfPathRule(Predicate <Path> predicate, IPathRule trueRule, IPathRule chain) : base(chain)
 {
     m_predicate = predicate;
     m_trueRule  = trueRule;
 }
示例#15
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 public EnPassantTakeMovePathRule(IPathRule chain) : base(chain)
 {
 }