public PresenceConnectResult PresenceConnect(PresenceConnectRequest request) { int userId; this.TryGetUserId(out userId); var party = new Party { Id = Guid.NewGuid().ToString(), MatchmakeState = 0, GameData = new byte[100] }; _partyRepository.CreateAsync(party).Wait(); var partyOwner = new PartyMember { UserId = userId, PartyId = party.Id, IsOwner = true }; _partyMemberRepository.CreateAsync(partyOwner).Wait(); var partyStatus = GetPartyStatus(party, new[] { partyOwner }); return(new PresenceConnectResult { Result = new ServiceResult <PartyStatus> { Data = partyStatus } }); }