示例#1
0
 public static void WanWinAwardConins(IParkourPlayer_Xiong.PlayerIndex index)
 {
     if (UniGameOptionsDefine.WanWinAwardConins != 0)
     {
         RewardPlayerCoins(UniGameOptionsDefine.WanWinAwardConins, index);
     }
 }
示例#2
0
 //触发奖励游戏币
 public static void RewardPlayerCoins(int coins, IParkourPlayer_Xiong.PlayerIndex index)
 {
     //播放奖励游戏币动画
     //播放奖励游戏币声音
     SoundEffectPlayer.Play("insertcoins.wav");
     //增加奖励的游戏币
     playerRewardCoins[(int)index] += coins;
 }
示例#3
0
 //用户继续游戏,扣币函数
 public static void PlayerContinueGamePayCoins(IParkourPlayer_Xiong.PlayerIndex index)
 {
     //记录一次持续
     UniGameRecordData.PlayerContinueIntoGame();
     //如果是免费模式就不支付了
     if (UniGameOptionsDefine.chargeMode == UniInsertCoinsOptionsFile.GameChargeMode.Mode_Free)
     {
         return;
     }
     //if (GameOptionsDefine.OneChargeModeContinueGame == GameOptionsDefine.GameChargeMode.Mode_Free)
     //{
     //    return;
     //}
     //不足够支付不记录
     if (GetPlayerCoins(index) < UniGameOptionsDefine.ContinueGameCoins)
     {
         throw new Exception("not have enough coins!");
     }
     RedPlayerCoins(UniGameOptionsDefine.ContinueGameCoins, index);
 }
示例#4
0
    public static void RedPlayerCoins(int value, IParkourPlayer_Xiong.PlayerIndex index)
    {
        //一般到这都是够扣的

        //如果不够扣也要扣完
        //首先扣投入的游戏币
        playerInsertCoins[(int)index] -= value;
        if (playerInsertCoins[(int)index] >= 0)//够扣
        {
            return;
        }
        //给出剩余值
        value = -playerInsertCoins[(int)index];
        playerInsertCoins[(int)index]  = 0;
        playerRewardCoins[(int)index] -= value;
        if (playerRewardCoins[(int)index] >= 0)//够扣
        {
            return;
        }
        playerRewardCoins[(int)index] = 0;
    }
示例#5
0
 //触发投币的函数
 public static void OnPlayerInsertCoins(int coins, IParkourPlayer_Xiong.PlayerIndex index)
 {
     //播放投币声音
     SoundEffectPlayer.Play("insertcoins.wav");
     //刷新游戏记录
     //GameRecordData.InsertCoins(coins);
     //累计用户投入的游戏币
     //需要一个一个的加,每次都要检测是否可以奖励
     //有可能一次响应带来投了好几个币
     for (int i = 0; i < coins; i++)
     {
         playerInsertCoins[(int)index] += 1;
         //是否可以奖励一个?
         //如果是零则是关闭的
         if (UniGameOptionsDefine.InsertConinsAwardConins != 0)
         {
             if (playerInsertCoins[(int)index] % UniGameOptionsDefine.InsertConinsAwardConins == 0)
             {
                 RewardPlayerCoins(1, index);
             }
         }
     }
 }
示例#6
0
 //当前用拥有的游戏币
 public static int GetPlayerCoins(IParkourPlayer_Xiong.PlayerIndex index)
 {
     return(playerInsertCoins[(int)index] + playerRewardCoins[(int)index]);
 }