public override bool OnStart(IScriptEngine se) { Game.Sync(() => { var screenSize = Game.ScreenSize; _panel = Factories.CreateGuiPanel(); GuiScene.Add(_panel); _panel.SetSize(500, 500); _panel.SetPosition(185, screenSize.Y - 280, 0); _panel.SetAnchor(new Vector2f(0.0f, 0.0f), new Vector2f(0.0f, 0.0f)); var label = Factories.CreateGuiLabel(); _panel.Add(label); label.SetPosition(-60, 175, 0); label.SetText("Options"); label.SetSize(100, 25); _checkESPActivatedPlayers = Factories.CreateGuiCheckBox(); _panel.Add(_checkESPActivatedPlayers); _checkESPActivatedPlayers.SetPosition(-70, 155, 0); _checkESPActivatedPlayers.SetText("ESP Players"); _checkESPActivatedPlayers.SetSize(50, 25); _checkESPActivatedResources = Factories.CreateGuiCheckBox(); _panel.Add(_checkESPActivatedResources); _checkESPActivatedResources.SetPosition(-70, 135, 0); _checkESPActivatedResources.SetText("ESP Resources"); _checkESPActivatedResources.SetSize(50, 25); _checkResOre = Factories.CreateGuiCheckBox(); _panel.Add(_checkResOre); _checkResOre.SetPosition(-50, 115, 0); _checkResOre.SetText("Ore"); _checkResOre.SetSize(50, 25); _checkResFiber = Factories.CreateGuiCheckBox(); _panel.Add(_checkResFiber); _checkResFiber.SetPosition(-50, 95, 0); _checkResFiber.SetText("Fiber"); _checkResFiber.SetSize(50, 25); _checkResTree = Factories.CreateGuiCheckBox(); _panel.Add(_checkResTree); _checkResTree.SetPosition(-50, 75, 0); _checkResTree.SetText("Tree"); _checkResTree.SetSize(50, 25); _checkResStone = Factories.CreateGuiCheckBox(); _panel.Add(_checkResStone); _checkResStone.SetPosition(-50, 55, 0); _checkResStone.SetText("Stone"); _checkResStone.SetSize(50, 25); _checkResLeather = Factories.CreateGuiCheckBox(); _panel.Add(_checkResLeather); _checkResLeather.SetPosition(-50, 35, 0); _checkResLeather.SetText("Leather"); _checkResLeather.SetSize(50, 25); _checkT2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT2); _checkT2.SetPosition(30, 115, 0); _checkT2.SetText("T2"); _checkT2.SetSize(50, 25); _checkT3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT3); _checkT3.SetPosition(30, 95, 0); _checkT3.SetText("T3"); _checkT3.SetSize(50, 25); _checkT4 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4); _checkT4.SetPosition(30, 75, 0); _checkT4.SetText("T4"); _checkT4.SetSize(50, 25); _checkT4_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4_1); _checkT4_1.SetPosition(50, 55, 0); _checkT4_1.SetText("T4.1"); _checkT4_1.SetSize(50, 25); _checkT4_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4_2); _checkT4_2.SetPosition(50, 35, 0); _checkT4_2.SetText("T4.2"); _checkT4_2.SetSize(50, 25); _checkT4_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4_3); _checkT4_3.SetPosition(50, 15, 0); _checkT4_3.SetText("T4.3"); _checkT4_3.SetSize(50, 25); _checkT5 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5); _checkT5.SetPosition(30, -5, 0); _checkT5.SetText("T5"); _checkT5.SetSize(50, 25); _checkT5_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5_1); _checkT5_1.SetPosition(50, -25, 0); _checkT5_1.SetText("T5.1"); _checkT5_1.SetSize(50, 25); _checkT5_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5_2); _checkT5_2.SetPosition(50, -45, 0); _checkT5_2.SetText("T5.2"); _checkT5_2.SetSize(50, 25); _checkT5_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5_3); _checkT5_3.SetPosition(50, -65, 0); _checkT5_3.SetText("T5.3"); _checkT5_3.SetSize(50, 25); _checkT6 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6); _checkT6.SetPosition(30, -85, 0); _checkT6.SetText("T6"); _checkT6.SetSize(50, 25); _checkT6_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6_1); _checkT6_1.SetPosition(50, -105, 0); _checkT6_1.SetText("T6.1"); _checkT6_1.SetSize(50, 25); _checkT6_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6_2); _checkT6_2.SetPosition(50, -125, 0); _checkT6_2.SetText("T6.2"); _checkT6_2.SetSize(50, 25); _checkT6_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6_3); _checkT6_3.SetPosition(50, -145, 0); _checkT6_3.SetText("T6.3"); _checkT6_3.SetSize(50, 25); _checkT7 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7); _checkT7.SetPosition(30, -175, 0); _checkT7.SetText("T7"); _checkT7.SetSize(50, 25); _checkT7_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7_1); _checkT7_1.SetPosition(50, -195, 0); _checkT7_1.SetText("T7.1"); _checkT7_1.SetSize(50, 25); _checkT7_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7_2); _checkT7_2.SetPosition(50, -215, 0); _checkT7_2.SetText("T7.2"); _checkT7_2.SetSize(50, 25); _checkT7_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7_3); _checkT7_3.SetPosition(50, -235, 0); _checkT7_3.SetText("T7.3"); _checkT7_3.SetSize(50, 25); _checkT8 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8); _checkT8.SetPosition(30, -255, 0); _checkT8.SetText("T8"); _checkT8.SetSize(50, 25); _checkT8_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8_1); _checkT8_1.SetPosition(50, -275, 0); _checkT8_1.SetText("T8.1"); _checkT8_1.SetSize(50, 25); _checkT8_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8_2); _checkT8_2.SetPosition(50, -295, 0); _checkT8_2.SetText("T8.2"); _checkT8_2.SetSize(50, 25); _checkT8_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8_3); _checkT8_3.SetPosition(50, -315, 0); _checkT8_3.SetText("T8.3"); _checkT8_3.SetSize(50, 25); var button = Factories.CreateGuiButton(); _panel.Add(button); button.SetPosition(30, -350, 0); button.SetText("Accept"); button.SetSize(100, 45); button.AddActionListener((e) => { _configuration.ESPActivatedPlayers = _checkESPActivatedPlayers.IsSelected(); _configuration.ESPActivatedResources = _checkESPActivatedResources.IsSelected(); _configuration.ResOre = _checkResOre.IsSelected(); _configuration.ResFiber = _checkResFiber.IsSelected(); _configuration.ResStone = _checkResStone.IsSelected(); _configuration.ResTree = _checkResTree.IsSelected(); _configuration.ResLeather = _checkResLeather.IsSelected(); _configuration.ResT2 = _checkT2.IsSelected(); _configuration.ResT3 = _checkT3.IsSelected(); _configuration.ResT4 = _checkT4.IsSelected(); _configuration.ResT4_1 = _checkT4_1.IsSelected(); _configuration.ResT4_2 = _checkT4_2.IsSelected(); _configuration.ResT4_3 = _checkT4_3.IsSelected(); _configuration.ResT5_1 = _checkT5_1.IsSelected(); _configuration.ResT5_2 = _checkT5_2.IsSelected(); _configuration.ResT5_3 = _checkT5_3.IsSelected(); _configuration.ResT6_1 = _checkT6_1.IsSelected(); _configuration.ResT6_2 = _checkT6_2.IsSelected(); _configuration.ResT6_3 = _checkT6_3.IsSelected(); _configuration.ResT7_1 = _checkT7_1.IsSelected(); _configuration.ResT7_2 = _checkT7_2.IsSelected(); _configuration.ResT7_3 = _checkT7_3.IsSelected(); _configuration.ResT8_1 = _checkT8_1.IsSelected(); _configuration.ResT8_2 = _checkT8_2.IsSelected(); _configuration.ResT8_3 = _checkT8_3.IsSelected(); _panel.Destroy(); parent.EnterState("work"); }); }); Logging.Log("Menu loaded", LogLevel.Info); return(base.OnStart(se)); }
public override bool OnStart(IScriptEngine se) { Game.Sync(() => { var screenSize = Game.ScreenSize; _panel = Factories.CreateGuiPanel(); GuiScene.Add(_panel); _panel.SetSize(500, 600); _panel.SetPosition(Convert.ToInt32(screenSize.X * 0.5), Convert.ToInt32(screenSize.Y * 0.5), 0); _panel.SetAnchor(new Vector2f(0.0f, 0.0f), new Vector2f(0.0f, 0.0f)); var label = Factories.CreateGuiLabel(); _panel.Add(label); label.SetPosition(0, 275, 0); label.SetText("Options"); label.SetSize(100, 25); _checkESPActivatedPlayers = Factories.CreateGuiCheckBox(); _panel.Add(_checkESPActivatedPlayers); _checkESPActivatedPlayers.SetPosition(-200, 255, 0); _checkESPActivatedPlayers.SetText("ESP Players"); _checkESPActivatedPlayers.SetSize(50, 25); _checkESPActivatedResources = Factories.CreateGuiCheckBox(); _panel.Add(_checkESPActivatedResources); _checkESPActivatedResources.SetPosition(-200, 235, 0); _checkESPActivatedResources.SetText("ESP Resources"); _checkESPActivatedResources.SetSize(50, 25); _checkResOre = Factories.CreateGuiCheckBox(); _panel.Add(_checkResOre); _checkResOre.SetPosition(-150, 215, 0); _checkResOre.SetText("Ore"); _checkResOre.SetSize(50, 25); _checkResFiber = Factories.CreateGuiCheckBox(); _panel.Add(_checkResFiber); _checkResFiber.SetPosition(-150, 195, 0); _checkResFiber.SetText("Fiber"); _checkResFiber.SetSize(50, 25); _checkResTree = Factories.CreateGuiCheckBox(); _panel.Add(_checkResTree); _checkResTree.SetPosition(-150, 175, 0); _checkResTree.SetText("Tree"); _checkResTree.SetSize(50, 25); _checkResStone = Factories.CreateGuiCheckBox(); _panel.Add(_checkResStone); _checkResStone.SetPosition(-150, 155, 0); _checkResStone.SetText("Stone"); _checkResStone.SetSize(50, 25); _checkResLeather = Factories.CreateGuiCheckBox(); _panel.Add(_checkResLeather); _checkResLeather.SetPosition(-150, 135, 0); _checkResLeather.SetText("Leather"); _checkResLeather.SetSize(50, 25); _checkT2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT2); _checkT2.SetPosition(30, 215, 0); _checkT2.SetText("T2"); _checkT2.SetSize(50, 25); _checkT3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT3); _checkT3.SetPosition(30, 195, 0); _checkT3.SetText("T3"); _checkT3.SetSize(50, 25); _checkT4 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4); _checkT4.SetPosition(30, 175, 0); _checkT4.SetText("T4"); _checkT4.SetSize(50, 25); _checkT4_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4_1); _checkT4_1.SetPosition(50, 155, 0); _checkT4_1.SetText("T4.1"); _checkT4_1.SetSize(50, 25); _checkT4_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4_2); _checkT4_2.SetPosition(50, 135, 0); _checkT4_2.SetText("T4.2"); _checkT4_2.SetSize(50, 25); _checkT4_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT4_3); _checkT4_3.SetPosition(50, 115, 0); _checkT4_3.SetText("T4.3"); _checkT4_3.SetSize(50, 25); _checkT5 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5); _checkT5.SetPosition(30, 95, 0); _checkT5.SetText("T5"); _checkT5.SetSize(50, 25); _checkT5_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5_1); _checkT5_1.SetPosition(50, 75, 0); _checkT5_1.SetText("T5.1"); _checkT5_1.SetSize(50, 25); _checkT5_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5_2); _checkT5_2.SetPosition(50, 55, 0); _checkT5_2.SetText("T5.2"); _checkT5_2.SetSize(50, 25); _checkT5_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT5_3); _checkT5_3.SetPosition(50, 35, 0); _checkT5_3.SetText("T5.3"); _checkT5_3.SetSize(50, 25); _checkT6 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6); _checkT6.SetPosition(30, 15, 0); _checkT6.SetText("T6"); _checkT6.SetSize(50, 25); _checkT6_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6_1); _checkT6_1.SetPosition(50, -5, 0); _checkT6_1.SetText("T6.1"); _checkT6_1.SetSize(50, 25); _checkT6_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6_2); _checkT6_2.SetPosition(50, -25, 0); _checkT6_2.SetText("T6.2"); _checkT6_2.SetSize(50, 25); _checkT6_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT6_3); _checkT6_3.SetPosition(50, -45, 0); _checkT6_3.SetText("T6.3"); _checkT6_3.SetSize(50, 25); _checkT7 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7); _checkT7.SetPosition(30, -65, 0); _checkT7.SetText("T7"); _checkT7.SetSize(50, 25); _checkT7_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7_1); _checkT7_1.SetPosition(50, -85, 0); _checkT7_1.SetText("T7.1"); _checkT7_1.SetSize(50, 25); _checkT7_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7_2); _checkT7_2.SetPosition(50, -105, 0); _checkT7_2.SetText("T7.2"); _checkT7_2.SetSize(50, 25); _checkT7_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT7_3); _checkT7_3.SetPosition(50, -125, 0); _checkT7_3.SetText("T7.3"); _checkT7_3.SetSize(50, 25); _checkT8 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8); _checkT8.SetPosition(30, -145, 0); _checkT8.SetText("T8"); _checkT8.SetSize(50, 25); _checkT8_1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8_1); _checkT8_1.SetPosition(50, -165, 0); _checkT8_1.SetText("T8.1"); _checkT8_1.SetSize(50, 25); _checkT8_2 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8_2); _checkT8_2.SetPosition(50, -185, 0); _checkT8_2.SetText("T8.2"); _checkT8_2.SetSize(50, 25); _checkT8_3 = Factories.CreateGuiCheckBox(); _panel.Add(_checkT8_3); _checkT8_3.SetPosition(50, -205, 0); _checkT8_3.SetText("T8.3"); _checkT8_3.SetSize(50, 25); _checkOnlyShowMorethan1 = Factories.CreateGuiCheckBox(); _panel.Add(_checkOnlyShowMorethan1); _checkOnlyShowMorethan1.SetPosition(-100, -225, 0); _checkOnlyShowMorethan1.SetText("Only show harvestables with more than 1 charge"); _checkOnlyShowMorethan1.SetSize(250, 25); var button = Factories.CreateGuiButton(); _panel.Add(button); button.SetPosition(0, -270, 0); button.SetText("Accept"); button.SetSize(100, 45); button.AddActionListener((e) => { _configuration.ESPActivatedPlayers = _checkESPActivatedPlayers.IsSelected(); _configuration.ESPActivatedResources = _checkESPActivatedResources.IsSelected(); var list = new List <ResourceType>(); list.Add(ResourceType.Coins); if (_checkResOre.IsSelected()) { list.Add(ResourceType.Ore); } if (_checkResFiber.IsSelected()) { list.Add(ResourceType.Fiber); } if (_checkResStone.IsSelected()) { list.Add(ResourceType.Rock); } if (_checkResTree.IsSelected()) { list.Add(ResourceType.Wood); } if (_checkResLeather.IsSelected()) { list.Add(ResourceType.Hide); } _configuration.Resources = list.ToArray(); if (_checkT2.IsSelected()) { _configuration.TierAndRarity.Add("2.0"); } if (_checkT3.IsSelected()) { _configuration.TierAndRarity.Add("3.0"); } if (_checkT4.IsSelected()) { _configuration.TierAndRarity.Add("4.0"); } if (_checkT4_1.IsSelected()) { _configuration.TierAndRarity.Add("4.1"); } if (_checkT4_2.IsSelected()) { _configuration.TierAndRarity.Add("4.2"); } if (_checkT4_3.IsSelected()) { _configuration.TierAndRarity.Add("4.3"); } if (_checkT5.IsSelected()) { _configuration.TierAndRarity.Add("5.0"); } if (_checkT5_1.IsSelected()) { _configuration.TierAndRarity.Add("5.1"); } if (_checkT5_2.IsSelected()) { _configuration.TierAndRarity.Add("5.2"); } if (_checkT5_3.IsSelected()) { _configuration.TierAndRarity.Add("5.3"); } if (_checkT4.IsSelected()) { _configuration.TierAndRarity.Add("6.0"); } if (_checkT4_1.IsSelected()) { _configuration.TierAndRarity.Add("6.1"); } if (_checkT4_2.IsSelected()) { _configuration.TierAndRarity.Add("6.2"); } if (_checkT4_3.IsSelected()) { _configuration.TierAndRarity.Add("6.3"); } if (_checkT7.IsSelected()) { _configuration.TierAndRarity.Add("7.0"); } if (_checkT7_1.IsSelected()) { _configuration.TierAndRarity.Add("7.1"); } if (_checkT7_2.IsSelected()) { _configuration.TierAndRarity.Add("7.2"); } if (_checkT7_3.IsSelected()) { _configuration.TierAndRarity.Add("7.3"); } if (_checkT8.IsSelected()) { _configuration.TierAndRarity.Add("8.0"); } if (_checkT8_1.IsSelected()) { _configuration.TierAndRarity.Add("8.1"); } if (_checkT8_2.IsSelected()) { _configuration.TierAndRarity.Add("8.2"); } if (_checkT8_3.IsSelected()) { _configuration.TierAndRarity.Add("8.3"); } _configuration.OnlyResourcesWithMoreThan1 = _checkOnlyShowMorethan1.IsSelected(); _panel.Destroy(); parent.EnterState("work"); }); }); Logging.Log("Menu loaded", LogLevel.Info); return(base.OnStart(se)); }
public override bool OnStart(IScriptEngine se) { context.State = "Configuring..."; Game.Sync(() => { var screenSize = Game.ScreenSize; primaryPanel = Factories.CreateGuiPanel(); GuiScene.Add(primaryPanel); primaryPanel.SetSize(300, 320); primaryPanel.SetPosition(155, (screenSize.Y / 2), 0); primaryPanel.SetAnchor(new Vector2f(0.0f, 0.0f), new Vector2f(0.0f, 0.0f)); primaryPanel.SetPivot(new Vector2f(0.5f, 0.5f)); tierLabel = Factories.CreateGuiLabel(); primaryPanel.Add(tierLabel); tierLabel.SetPosition(-60, 145, 0); tierLabel.SetSize(100, 25); tierLabel.SetText("Tier"); harvestWoodInput = Factories.CreateGuiInputField(); primaryPanel.Add(harvestWoodInput); harvestWoodInput.SetPosition(-70, 125, 0); harvestWoodInput.SetSize(120, 25); harvestWoodCheckBox = Factories.CreateGuiCheckBox(); primaryPanel.Add(harvestWoodCheckBox); harvestWoodCheckBox.SetPosition(60, 125, 0); harvestWoodCheckBox.SetSize(100, 25); harvestWoodCheckBox.SetText("Harvest Wood"); harvestWoodCheckBox.SetSelected(true); harvestOreInput = Factories.CreateGuiInputField(); primaryPanel.Add(harvestOreInput); harvestOreInput.SetPosition(-70, 100, 0); harvestOreInput.SetSize(120, 25); harvestOreCheckBox = Factories.CreateGuiCheckBox(); primaryPanel.Add(harvestOreCheckBox); harvestOreCheckBox.SetPosition(60, 100, 0); harvestOreCheckBox.SetSize(100, 25); harvestOreCheckBox.SetText("Harvest Ore"); harvestOreCheckBox.SetSelected(true); harvestFiberInput = Factories.CreateGuiInputField(); primaryPanel.Add(harvestFiberInput); harvestFiberInput.SetPosition(-70, 75, 0); harvestFiberInput.SetSize(120, 25); harvestFiberCheckBox = Factories.CreateGuiCheckBox(); primaryPanel.Add(harvestFiberCheckBox); harvestFiberCheckBox.SetPosition(60, 75, 0); harvestFiberCheckBox.SetSize(100, 25); harvestFiberCheckBox.SetText("Harvest Fiber"); harvestFiberCheckBox.SetSelected(true); harvestHideInput = Factories.CreateGuiInputField(); primaryPanel.Add(harvestHideInput); harvestHideInput.SetPosition(-70, 50, 0); harvestHideInput.SetSize(120, 25); harvestHideCheckBox = Factories.CreateGuiCheckBox(); primaryPanel.Add(harvestHideCheckBox); harvestHideCheckBox.SetPosition(60, 50, 0); harvestHideCheckBox.SetSize(100, 25); harvestHideCheckBox.SetText("Harvest Hide"); harvestHideCheckBox.SetSelected(true); harvestStoneInput = Factories.CreateGuiInputField(); primaryPanel.Add(harvestStoneInput); harvestStoneInput.SetPosition(-70, 25, 0); harvestStoneInput.SetSize(120, 25); harvestStoneCheckBox = Factories.CreateGuiCheckBox(); primaryPanel.Add(harvestStoneCheckBox); harvestStoneCheckBox.SetPosition(60, 25, 0); harvestStoneCheckBox.SetSize(100, 25); harvestStoneCheckBox.SetText("Harvest Stone"); harvestStoneCheckBox.SetSelected(true); killMobsCheckBox = Factories.CreateGuiCheckBox(); primaryPanel.Add(killMobsCheckBox); killMobsCheckBox.SetPosition(-70, -5, 0); killMobsCheckBox.SetSize(125, 25); killMobsCheckBox.SetText("Kill Mobs"); killMobsCheckBox.SetSelected(true); autoLoginCheckbox = Factories.CreateGuiCheckBox(); primaryPanel.Add(autoLoginCheckbox); autoLoginCheckbox.SetPosition(60, -5, 0); autoLoginCheckbox.SetSize(125, 25); autoLoginCheckbox.SetText("Auto Relogin"); autoLoginCheckbox.SetSelected(true); characterNameLabel = Factories.CreateGuiLabel(); primaryPanel.Add(characterNameLabel); characterNameLabel.SetPosition(70, -35, 0); characterNameLabel.SetSize(125, 25); characterNameLabel.SetText("Character Name"); characterNameInput = Factories.CreateGuiInputField(); primaryPanel.Add(characterNameInput); characterNameInput.SetPosition(70, -55, 0); characterNameInput.SetSize(125, 25); setVaultAreaButton = Factories.CreateGuiButton(); primaryPanel.Add(setVaultAreaButton); setVaultAreaButton.SetPosition(-70, -35, 0); setVaultAreaButton.SetSize(125, 25); setVaultAreaButton.SetText("Set Vault Loc."); setVaultAreaButton.AddActionListener((e) => { var local = Players.LocalPlayer; if (local != null) { var loc = local.ThreadSafeLocation; var area = loc.Expand(4, 2, 4); Logging.Log("Set vault loc to " + loc.X + " " + loc.Y + " " + loc.Z); config.VaultClusterName = Game.ClusterName; config.VaultDest = new SafeVector3(new Vector3f(loc.X, loc.Y, loc.Z)); config.VaultArea = new SafeMapArea(Game.Cluster.Name, new Area(area.Start, area.End)); } }); setRepairAreaButton = Factories.CreateGuiButton(); primaryPanel.Add(setRepairAreaButton); setRepairAreaButton.SetPosition(-70, -65, 0); setRepairAreaButton.SetSize(125, 25); setRepairAreaButton.SetText("Set Repair Loc."); setRepairAreaButton.AddActionListener((e) => { var local = Players.LocalPlayer; if (local != null) { var loc = local.ThreadSafeLocation; var area = loc.Expand(4, 2, 4); Logging.Log("Set repair loc to " + loc.X + " " + loc.Y + " " + loc.Z); config.RepairClusterName = Game.ClusterName; config.RepairDest = new SafeVector3(new Vector3f(loc.X, loc.Y, loc.Z)); config.RepairArea = new SafeMapArea(Game.ClusterName, new Area(area.Start, area.End)); } }); addRoamPointButton = Factories.CreateGuiButton(); primaryPanel.Add(addRoamPointButton); addRoamPointButton.SetPosition(-70, -95, 0); addRoamPointButton.SetSize(125, 25); addRoamPointButton.SetText("Add Roam Point"); addRoamPointButton.AddActionListener((e) => { var local = Players.LocalPlayer; if (local != null) { var loc = local.ThreadSafeLocation; Logging.Log("Add roam point " + loc.X + " " + loc.Y + " " + loc.Z); config.ResourceClusterName = Game.ClusterName; config.RoamPoints.Add(new SafeVector3(new Vector3f(loc.X, loc.Y, loc.Z))); } }); removeRoamPointButton = Factories.CreateGuiButton(); primaryPanel.Add(removeRoamPointButton); removeRoamPointButton.SetPosition(60, -95, 0); removeRoamPointButton.SetSize(125, 25); removeRoamPointButton.SetText("Del Roam Point"); removeRoamPointButton.AddActionListener((e) => { var local = Players.LocalPlayer; if (local != null) { var loc = local.ThreadSafeLocation; Logging.Log("Delete roam point " + loc.X + " " + loc.Y + " " + loc.Z); for (var i = 0; i < config.RoamPoints.Count; i++) { if (config.RoamPoints[i].RealVector3().Expand(3, 3, 3).Contains(loc)) { config.RoamPoints.RemoveAt(i); i -= 1; } } } }); runButton = Factories.CreateGuiButton(); primaryPanel.Add(runButton); runButton.SetPosition(0, -140, 0); runButton.SetSize(125, 25); runButton.SetText("Run"); runButton.AddActionListener((e) => { if (config.VaultDest == null) { context.State = "No vault area set!"; return; } if (config.RoamPoints.Count == 0) { context.State = "No roam points added!"; return; } SelectedStart(); }); UpdateForConfig(); }); return(true); }