public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadInt32(); IsHardcore = content.ReadBoolean(); Gamemode = content.ReadEnum <Gamemode>(); PreviousGamemode = content.ReadEnum <Gamemode>(); WorldCount = content.ReadVarInt(); WorldNames = content.ReadIdentifiers(WorldCount); DimensionCodec = content.ReadNbtTag <NbtCompound>(); Dimension = content.ReadNbtTag <NbtCompound>(); WorldName = content.ReadString(); HashedSeed = content.ReadInt64(); MaxPlayers = content.ReadVarInt(); ViewDistance = content.ReadVarInt(); ReducedDebugInfo = content.ReadBoolean(); EnableRespawnScreen = content.ReadBoolean(); IsDebug = content.ReadBoolean(); IsFlat = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { KeepAliveId = content.ReadInt64(); }
public void ReadFromStream(IPacketCodec content) { Payload = content.ReadInt64(); }