//renaming to something other than start, client attempts to connect before login attempted --Anthony // Triggers by clicking the Log In button. public void connecting() { // Connect to a remote device. if (connected) //prevent trying to connect twice { return; } try { // Establish the remote endpoint for the socket. // The name of the remote device is "host.contoso.com". //ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); // You don't have to touch this. Determine server IP address: IPAddress ipAddress = IPAddress.Parse(IPManager.getServerIP()); // Make the connection IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Create the state object for sending. send_so = new StateObject(); send_so.workSocket = client; // Create the state object for receiving. recv_so = new StateObject(); recv_so.workSocket = client; // Connect to the remote endpoint. client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), send_so); // Waits for 5 seconds for connection to be done send_so.connectDone.WaitOne(5000); // Send test data to the remote device. Send(client, "This is a test<EOF>", send_so); send_so.sendDone.WaitOne(/*5000*/); // Receive the response from the remote device. Receive(recv_so); recv_so.receiveDone.WaitOne(1000); connected = true; SceneEnter(); //check the scene once a connection has been established } catch (Exception e) { Debug.Log(e.ToString()); } }