public void OnStart() { log.Info("Starting BStoMidi"); BSEvents.menuSceneLoaded += BSEvents_menuSceneLoaded; BSMLSettings.instance.AddSettingsMenu("BStoMidi", "BStoMidi.UI.settings.bsml", Settings.instance); Settings.instance.UpdateConnection(); }
private void OnMenuSceneLoadedFresh() { Log.Info("OnMenuSceneLoadedFresh()"); Songs = new GameObject("SongDataCore_BeatStar").AddComponent <BeatStarDatabase>(); UnityEngine.Object.DontDestroyOnLoad(Songs.gameObject); // Force false, always load the database here. DatabasesLoaded = false; LoadDatabases(); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Config conf) { Instance = this; Log = logger; PluginConfig.Instance = conf.Generated <PluginConfig>(); BSMLSettings.instance.AddSettingsMenu("Replay FOV", $"ReplayFOV.Settings.bsml", SettingsController.instance); Log.Info("Config loaded."); Log.Info("Replay FOV initialized."); }
public override void CounterInit() { if (PluginConfig.Instance.HideDuringReplay && Utils.Utils.IsInReplay()) { _logger.Info("We are in a replay, Counter hides."); return; } if (!Refresh()) { _logger.Info("Can't Refresh"); _logger.Info("Please check your settings about data source and the link or id."); return; } CreateCounter(); Utils.GamePause.GameStart(); try { _bpmDownloader.Start(); _logger.Info("Start updating heart rate"); } catch (Exception e) { _logger.Critical("Could not start bpm downloader."); _logger.Error(e.Message); _logger.Debug(e); _bpmDownloader.Stop(); return; } Start(); _logger.Info("Start updating counter text"); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("Fever initialized."); zenjector.OnGame <GameInstaller>(); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger) { Instance = this; Log = logger; Log.Info("DontHiddenPlayButton initialized."); this.harmony = new Harmony(HARMONY_ID); }
public void Init(IPALogger logger, IPAConfig conf) { Instance = this; Log = logger; Config.Instance = conf.Generated <Config>(); Log.Info($"Beat-360fyer-Plugin initialized."); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Config conf) { Instance = this; Log = logger; Log.Info("FireworksEverywhere initialized."); Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>(); }
public void Init(IPALogger logger) { Instance = this; Log = logger; Log.Info("BeatSaberColorDetector initialized."); }
public void Init(IPALogger logger, Conf conf) { Instance = this; Log = logger; Config = conf.Generated <Config>(); Log.Info("Lighting+ initialized."); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger) { Instance = this; Log = logger; Log.Info("OculusColorSpaceSetting initialized."); this.harmony = new Harmony(HARMONY_ID); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Config conf) { Instance = this; Log = logger; Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>(); Log.Info("ProcessPriority initialized."); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("SRMV2Extention initialized."); zenjector.OnMenu <SRMExtentionInstaller>(); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("CustomEnergyBar initialized."); zenjector.OnGame <GameInstaller>(false).OnlyForMultiplayer(); zenjector.OnGame <GameInstaller>().OnlyForStandard(); }
public void Init(IPALogger logger, IPA.Config.Config config) { PluginConfig.Instance = config.Generated <PluginConfig>(); Log = logger; Log.Info("CoverColorSaber initialized."); new Harmony("CoverSaber").PatchAll(Assembly.GetExecutingAssembly()); GameplaySetup.instance.AddTab("Cover Color Saber", "CoverColorSaber.Settings.Panel.bsml", Settings.Menu.instance); }
public void Init(IPALogger logger, Config conf) { Instance = this; Log = logger; PluginConfig.Instance = conf.Generated <PluginConfig>(); Log.Info("RequiredModInstaller initialized."); controller = new MainViewController(); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Config conf) { Instance = this; Log = logger; Log.Info("Gotta Go Fast initialized."); Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>(); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger) { Instance = this; Log = logger; Log.Info("Camera2 loaded"); LoadShaders(); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("CameraPlusUIPlus initialized."); _harmony = new Harmony(HARMONY_ID); zenjector.OnMenu <CameraUIPlusInstaller>(); }
public void OnEnable() { _harmonyInstance = HarmonyInstance.Create(kHarmonyId); logger.Info("Applying Index controller patch"); _harmonyInstance.PatchAll(); }
public void OnApplicationStart() { logger.Info("Looking for BeatSaberMultiplayer"); PluginLoader.PluginInfo beatsabermultiplayer = PluginManager.GetPluginFromId("BeatSaberMultiplayer"); if (beatsabermultiplayer != null) { Type multiplayerClientType = beatsabermultiplayer.Metadata.Assembly.GetType("BeatSaberMultiplayer.Client"); if (multiplayerClientType != null) { clientInstanceField = multiplayerClientType.GetField("instance", (BindingFlags)(-1)); clientInstanceInroomField = multiplayerClientType.GetField("inRoom", (BindingFlags)(-1)); logger.Info("BeatSaberMultiplayer found and linked."); } else { logger.Warn("Found BeatSaberMultiplayer, but not type BeatSaberMultiplayer.Client. Multiplayer won't be shown on discord."); } } logger.Info("Looking for YURFit (IPA)"); #pragma warning disable CS0618 IPlugin yurfit = PluginManager.Plugins.FirstOrDefault((IPlugin x) => x.Name == "YURfitMod"); if (yurfit != null) { Type yurpresence = yurfit.GetType().Assembly.GetType("YURfitMod.RPC.YURpresence"); if (yurpresence != null) { harmonyInstance.Patch(yurpresence.GetMethod("Awake", (BindingFlags)(-1)), GetVoidPatch(), null, null); harmonyInstance.Patch(yurpresence.GetMethod("Menu", (BindingFlags)(-1)), GetVoidPatch(), null, null); logger.Info("YURFit found as IPA Plugin and patched."); } else { logger.Warn("Found YURFit as IPA Plugin, but not type YURfitMod.RPC.YURpresence. There may be some conflivts between the two mods."); } } //Menu scene loaded Presence.details = "In Menu"; Presence.state = string.Empty; Presence.startTimestamp = default(long); Presence.largeImageKey = "default"; Presence.largeImageText = "Beat Saber"; Presence.smallImageKey = ""; Presence.smallImageText = ""; DiscordRpc.UpdatePresence(Presence); #pragma warning restore CS0618 }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("HttpStatusExtention initialized."); zenjector.OnGame <HttpStatusExtentionInstaller>().OnlyForStandard(); _ = ScoreDataBase.Instance.Initialize(); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Config config) { Instance = this; Log = logger; Settings = config.Generated <SettingsStore>(); Log.Info("SpectroSaber initialized."); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public Plugin(IPALogger logger, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("PlaylistManager initialized."); harmony = new Harmony(HarmonyId); zenjector.OnMenu <PlaylistViewInstaller>(); DownloaderUtils.Init(); }
public Plugin(IPALogger _logger) { instance = this; log = _logger; log?.Debug("Logger initialized."); if (_init) { return; } _init = true; logger = log; harmonyInstance = new Harmony(HarmonyId); gameObject = Resources.FindObjectsOfTypeAll <MonoBehaviour>() .First(c => c.GetType().Name == "PluginComponent"); try { logger?.Info("Initializing"); logger?.Info("Starting Discord RichPresence"); var handlers = new DiscordRpc.EventHandlers(); DiscordRpc.Initialize(DiscordAppID, ref handlers, false, string.Empty); logger?.Info("Fetching nonpublic fields"); _gameplayCoreSceneSetupDataField = typeof(GameplayCoreSceneSetupData).GetField("_sceneSetupData", BindingFlags.NonPublic | BindingFlags.Instance); _oneColorBeatmapCharacteristic = typeof(GameplayCoreSceneSetupData).GetField("_oneColorBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance); _90DegreeBeatmapCharacteristic = typeof(GameplayCoreSceneSetupData).GetField("_90DegreeBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance); _360DegreeBeatmapCharacteristic = typeof(GameplayCoreSceneSetupData).GetField("_360DegreeBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance); logger?.Info("Init done !"); } catch (Exception e) { logger?.Error("Unable to initialize plugin:\n" + e); } }
public void Init(IPA.Logging.Logger log) { if (_init) { return; } _init = true; logger = log; harmonyInstance = HarmonyInstance.Create("slaynash.discordpresence"); gameObject = Resources.FindObjectsOfTypeAll <MonoBehaviour>().First(c => c.GetType().Name == "PluginComponent"); try { logger.Info("Initializing"); logger.Info("Starting Discord RichPresence"); var handlers = new DiscordRpc.EventHandlers(); DiscordRpc.Initialize(DiscordAppID, ref handlers, false, string.Empty); logger.Info("Fetching nonpublic fields"); _gameplayCoreSceneSetupDataField = typeof(GameplayCoreSceneSetup).GetField("_sceneSetupData", BindingFlags.NonPublic | BindingFlags.Instance); _oneColorBeatmapCharacteristic = typeof(GameplayCoreSceneSetup).GetField("_oneColorBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance); _90DegreeBeatmapCharacteristic = typeof(GameplayCoreSceneSetup).GetField("_90DegreeBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance); _360DegreeBeatmapCharacteristic = typeof(GameplayCoreSceneSetup).GetField("_360DegreeBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance); #if DEBUG logger.Debug("Discord Presence - Field SceneSetup<GameplayCoreSceneSetupData>._sceneSetupData: " + _gameplayCoreSceneSetupDataField); #endif if (_gameplayCoreSceneSetupDataField == null) { logger.Error("Unable to fetch SceneSetup<GameplayCoreSceneSetupData>._sceneSetupData"); return; } logger.Info("Init done !"); } catch (Exception e) { logger.Error("Unable to initialize plugin:\n" + e); } }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Config conf, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("UltimateFireworks initialized."); Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>(); Log.Debug("Config loaded"); _harmony = new Harmony(HARMONY_ID); zenjector.OnMenu <Installer.Installer>(); }
public void Init(IPALogger logger, IPA.Config.Config conf) { Instance = this; Log = logger; Log.Info("VisibleHitboxes initialized."); Config.Instance = conf.Generated <Config>(); Log.Debug("Config loaded"); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("HttpStatusExtention initialized."); s_harmony = new Harmony(HARMONY_ID); zenjector.Install <HttpStatusExtentionInstaller>(Location.Player); zenjector.Install <HttpStatusExtentionMenuAndGameInstaller>(Location.Menu | Location.Player); zenjector.Install <HttpStatusExxtentionAppInstaller>(Location.App); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger, Config conf, Zenjector zenjector) { Instance = this; Log = logger; Log.Info("BeatmapInformation initialized."); Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>(); Log.Debug("Config loaded"); zenjector.Install <BMInfoGameInstaller>(Location.Player); zenjector.Install <BMInfoMenuInstaller>(Location.Menu); }