public virtual bool ProcessOverlap(BroadphasePair pair) { if (pair != null && ((pair.m_pProxy0 == m_cleanProxy) || (pair.m_pProxy1 == m_cleanProxy))) { m_pairCache.CleanOverlappingPair(pair, m_dispatcher); } return(false); }
public virtual void CalculateOverlappingPairs(IDispatcher dispatcher) { if (m_pairCache.HasDeferredRemoval()) { ObjectArray <BroadphasePair> overlappingPairArray = m_pairCache.GetOverlappingPairArray(); //perform a sort, to find duplicates and to sort 'invalid' pairs to the end overlappingPairArray.QuickSort(new BroadphasePairQuickSort()); //overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); m_invalidPair = 0; BroadphasePair previousPair = new BroadphasePair(); for (int i = 0; i < overlappingPairArray.Count; i++) { BroadphasePair pair = overlappingPairArray[i]; bool isDuplicate = pair.Equals(previousPair); // MAN - not sure if this should be a deep copy or not... previousPair = pair; bool needsRemoval = false; if (!isDuplicate) { ///important to use an AABB test that is consistent with the broadphase bool hasOverlap = TestAabbOverlap(pair.m_pProxy0, pair.m_pProxy1); if (hasOverlap) { needsRemoval = false;//callback.processOverlap(pair); } else { needsRemoval = true; } } else { //remove duplicate needsRemoval = true; //should have no algorithm Debug.Assert(pair.m_algorithm == null); } if (needsRemoval) { m_pairCache.CleanOverlappingPair(pair, dispatcher); // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); // m_overlappingPairArray.pop_back(); pair.m_pProxy0 = null; pair.m_pProxy1 = null; m_invalidPair++; OverlappingPairCacheGlobals.gOverlappingPairs--; } } ///if you don't like to skip the invalid pairs in the array, execute following code: #if CLEAN_INVALID_PAIRS overlappingPairArray.QuickSort(new BroadphasePairQuickSort()); overlappingPairArray.Resize(overlappingPairArray.Count - m_invalidPair); m_invalidPair = 0; #endif//CLEAN_INVALID_PAIRS //printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size()); } }