protected override void OnMouseUp(MouseEventArgs e) { base.OnMouseUp(e); this.BackColor = (this.OurDesigner = this.Enabled ? e.Button == MouseButtons.Left ? this.Normal : this.OurDesigner : this.Disabled). BackColor; this.UpdateColor(); }
protected override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); /* * This makes sure that if the CheckButton is enabled and checked that it preserves its BackColor even when at its * normal state hense why we are in the 'OnMouseLeave', although maybe we want it to change and everything to change * except the text that way we still get that visual affect... Hard to determine.. * * I think for now we should actually just preserve the text setting, that way if the other values are changed, we * will still know what state we are at. */ /* Only use this if you want to preserve everything that of when in the checked state when leaving the control. * If anyone wants this to be implemnted for each other state and don't know how to, just notify me and I will do so. this.BackColor = (this.OurDesigner = this.Checked && this.Enabled ? this.Clicked.UseBackColor ? this.Clicked : this.Normal : this.Enabled ? this.Normal : this.Disabled).BackColor; */ this.BackColor = (this.OurDesigner = this.Enabled ? this.Normal : this.Disabled).BackColor; this.UpdateColor(); }
protected override void OnMouseEnter(EventArgs e) { base.OnMouseEnter(e); this.BackColor = (this.OurDesigner = this.Enabled ? this.Hovered : this.Disabled).BackColor; this.UpdateColor(); }
protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); if (!this.Enabled || e.Button != MouseButtons.Left) { return; } this.BackColor = (this.OurDesigner = this.Enabled ? this.Clicked : this.Disabled).BackColor; this.UpdateColor(); }
protected override void OnEnabledChanged(EventArgs e) { base.OnEnabledChanged(e); if (this.Enabled) { this.BackColor = (this.OurDesigner = this._previousDesigner).UseBackColor ? this.OurDesigner.BackColor : this.Normal.BackColor; this.UpdateColor(); return; } this._previousDesigner = this.OurDesigner; this.BackColor = (this.OurDesigner = this.Disabled).BackColor; this.UpdateColor(); ////this.BackColor = !this.Enabled = (this._previousDesigner = this.OurDesigner) /* Doing it this way may not keep the state it was at previous when enabled. */ ////this.BackColor = (this.OurDesigner = this.Enabled ? this.Normal : this.Disabled).BackColor; ////this.BackColor = this.Enabled //// ? this.OurDesigner.UseBackColor ? this.OurDesigner.BackColor : this.Normal.BackColor //// : this.Disabled.BackColor; ////this.UpdateColor(); }
protected OurCheckButtonBase() { base.DoubleBuffered = true; this.Padding = new Padding(6, 2, 6, 2); this._previousDesigner = this.OurDesigner = this.Normal = new OurCheckButtonNormal(this); this.Hovered = new OurCheckButtonHovered(this); this.Clicked = new OurCheckButtonClicked(this); this.Disabled = new OurCheckButtonDisabled(this); base.Text = this.Normal.Text = "ourCheckButton1"; base.MinimumSize = new Size(1, 1); }