public void Tick(OsuStatus status, IOsuMemoryReader reader)
        {
            lock (_lockingObject)
            {
                _tokenCallbackTick.WaitOne();
                if (!ReferenceEquals(_reader, reader))
                {
                    _reader = reader;
                }

                liveTokens["status"].Value = _lastStatus;

                if (status != OsuStatus.Playing)
                {
                    if (_clearLiveTokensAfterResultScreenExit && !_clearedLiveTokens && (status & OsuStatus.ResultsScreen) == 0)
                    {//we're not playing or we haven't just finished playing - clear
                        ResetOutput();
                        ResetTokens();
                        _lastStatus        = status;
                        _clearedLiveTokens = true;
                    }

                    _rawData.PlayTime = reader.ReadPlayTime();
                    PrepareTimeToken();
                    return;
                }

                if (_lastStatus != OsuStatus.Playing)
                {
                    Thread.Sleep(500);//Initial play delay
                }

                _clearedLiveTokens = false;
                _lastStatus        = status;


                reader.GetPlayData(_rawData.Play);
                _rawData.HitErrors = reader.HitErrors() ?? new List <int>();

                _rawData.PlayTime = reader.ReadPlayTime();
                PrepareTimeToken();

                _tokenTick?.Set();
            }
        }
        public void Tick(OsuStatus status, IOsuMemoryReader reader)
        {
            _notUpdatingTokens.WaitOne();
            _notUpdatingMemoryValues.Reset();
            lock (_lockingObject)
            {
                if (!ReferenceEquals(_reader, reader))
                {
                    _reader = reader;
                }
                if ((OsuStatus)_liveTokens["status"].Token.Value != status)
                {
                    _liveTokens["status"].Token.Value = status;
                }

                if (status != OsuStatus.Playing && status != OsuStatus.Watching)
                {
                    _rawData.PlayTime = reader.ReadPlayTime();
                    UpdateLiveTokens(status);
                    _lastStatus = status;
                    _notUpdatingMemoryValues.Set();
                    return;
                }

                if (_lastStatus != OsuStatus.Playing && _lastStatus != OsuStatus.Watching)
                {
                    _newPlayStarted.Set();
                    Thread.Sleep(500);//Initial play delay
                }

                reader.GetPlayData(_rawData.Play);
                //TODO: change this on OsuMemoryReader side (read v2 in getPlayData & return 0 as default instead of -1)
                _rawData.Play.Score = Math.Max(0, _reader.ReadScoreV2());

                _rawData.HitErrors = reader.HitErrors() ?? new List <int>();

                _rawData.PlayTime = reader.ReadPlayTime();
                _liveTokens["time"].Update();

                _lastStatus = status;
            }
            _notUpdatingMemoryValues.Set();
        }
示例#3
0
        public void Tick(OsuStatus status, IOsuMemoryReader reader)
        {
            lock (_lockingObject)
            {
                _tokenCallbackTick.WaitOne();
                if (!ReferenceEquals(_reader, reader))
                {
                    _reader = reader;
                }
                if ((OsuStatus)_liveTokens["status"].Token.Value != status)
                {
                    _liveTokens["status"].Token.Value = status;
                }

                if (status != OsuStatus.Playing)
                {
                    _rawData.PlayTime = reader.ReadPlayTime();
                    UpdateLiveTokens(status);
                    _lastStatus = status;
                    return;
                }

                if (_lastStatus != OsuStatus.Playing)
                {
                    Thread.Sleep(500);//Initial play delay
                }

                reader.GetPlayData(_rawData.Play);
                _rawData.HitErrors = reader.HitErrors() ?? new List <int>();

                _rawData.PlayTime = reader.ReadPlayTime();
                _liveTokens["time"].Update();

                _tokenTick?.Set();
                _lastStatus = status;
            }
        }
示例#4
0
        private void OnShown(object sender, EventArgs eventArgs)
        {
            if (!string.IsNullOrEmpty(_osuWindowTitleHint))
            {
                Text += $": {_osuWindowTitleHint}";
            }
            _ = Task.Run(async() =>
            {
                try
                {
                    var playContainer = new PlayContainerEx();
                    var playReseted   = false;
                    while (true)
                    {
                        if (cts.IsCancellationRequested)
                        {
                            return;
                        }

                        var patternsToRead = GetPatternsToRead();

                        var stopwatch = Stopwatch.StartNew();

                        #region OsuBase

                        var mapId         = -1;
                        var songString    = string.Empty;
                        var mapMd5        = string.Empty;
                        var mapFolderName = string.Empty;
                        var osuFileName   = string.Empty;
                        var retrys        = -1;
                        var gameMode      = -1;
                        var mapData       = string.Empty;
                        var status        = OsuMemoryStatus.Unknown;
                        var statusNum     = -1;
                        var playTime      = -1;
                        if (patternsToRead.OsuBase)
                        {
                            mapId         = _reader.GetMapId();
                            songString    = _reader.GetSongString();
                            mapMd5        = _reader.GetMapMd5();
                            mapFolderName = _reader.GetMapFolderName();
                            osuFileName   = _reader.GetOsuFileName();
                            retrys        = _reader.GetRetrys();
                            gameMode      = _reader.ReadSongSelectGameMode();
                            mapData       =
                                $"HP:{_reader.GetMapHp()} OD:{_reader.GetMapOd()}, CS:{_reader.GetMapCs()}, AR:{_reader.GetMapAr()}, setId:{_reader.GetMapSetId()}";
                            status   = _reader.GetCurrentStatus(out statusNum);
                            playTime = _reader.ReadPlayTime();
                        }

                        #endregion

                        #region Mods

                        var mods = -1;
                        if (patternsToRead.Mods)
                        {
                            mods = _reader.GetMods();
                        }

                        #endregion

                        #region CurrentSkinData

                        var skinFolderName = string.Empty;
                        if (patternsToRead.CurrentSkinData)
                        {
                            skinFolderName = _reader.GetSkinFolderName();
                        }

                        #endregion

                        #region PlayContainer

                        double hp                = 0;
                        var playerName           = string.Empty;
                        var hitErrorCount        = -1;
                        var playingMods          = -1;
                        double displayedPlayerHp = 0;

                        if (status == OsuMemoryStatus.Playing && patternsToRead.PlayContainer)
                        {
                            playReseted = false;
                            _reader.GetPlayData(playContainer);
                            hp                = _reader.ReadPlayerHp();
                            playerName        = _reader.PlayerName();
                            hitErrorCount     = _reader.HitErrors()?.Count ?? -2;
                            playingMods       = _reader.GetPlayingMods();
                            displayedPlayerHp = _reader.ReadDisplayedPlayerHp();
                        }
                        else if (!playReseted)
                        {
                            playReseted = true;
                            playContainer.Reset();
                        }

                        #endregion

                        #region TourneyBase

                        // TourneyBase
                        var tourneyIpcState       = TourneyIpcState.Unknown;
                        var tourneyIpcStateNumber = -1;
                        var tourneyLeftStars      = -1;
                        var tourneyRightStars     = -1;
                        var tourneyBO             = -1;
                        var tourneyStarsVisible   = false;
                        var tourneyScoreVisible   = false;
                        if (status == OsuMemoryStatus.Tourney && patternsToRead.TourneyBase)
                        {
                            tourneyIpcState     = _reader.GetTourneyIpcState(out tourneyIpcStateNumber);
                            tourneyLeftStars    = _reader.ReadTourneyLeftStars();
                            tourneyRightStars   = _reader.ReadTourneyRightStars();
                            tourneyBO           = _reader.ReadTourneyBO();
                            tourneyStarsVisible = _reader.ReadTourneyStarsVisible();
                            tourneyScoreVisible = _reader.ReadTourneyScoreVisible();
                        }

                        #endregion

                        stopwatch.Stop();

                        var readTimeMs = stopwatch.ElapsedTicks / (double)TimeSpan.TicksPerMillisecond;
                        double readTimeMsMin;
                        double readTimeMsMax;
                        lock (_minMaxLock)
                        {
                            if (readTimeMs < _memoryReadTimeMin)
                            {
                                _memoryReadTimeMin = readTimeMs;
                            }
                            if (readTimeMs > _memoryReadTimeMax)
                            {
                                _memoryReadTimeMax = readTimeMs;
                            }
                            // copy value since we're inside lock
                            readTimeMsMin = _memoryReadTimeMin;
                            readTimeMsMax = _memoryReadTimeMax;
                        }

                        Invoke((MethodInvoker)(() =>
                        {
                            textBox_readTime.Text = $"         ReadTimeMS: {readTimeMs}{Environment.NewLine}" +
                                                    $" Min ReadTimeMS: {readTimeMsMin}{Environment.NewLine}" +
                                                    $"Max ReadTimeMS: {readTimeMsMax}{Environment.NewLine}";

                            textBox_mapId.Text = mapId.ToString();
                            textBox_strings.Text = $"songString: \"{songString}\" {Environment.NewLine}" +
                                                   $"md5: \"{mapMd5}\" {Environment.NewLine}" +
                                                   $"mapFolder: \"{mapFolderName}\" {Environment.NewLine}" +
                                                   $"fileName: \"{osuFileName}\" {Environment.NewLine}" +
                                                   $"Retrys:{retrys} {Environment.NewLine}" +
                                                   $"mods:{(Mods)mods}({mods}) {Environment.NewLine}" +
                                                   $"SkinName: \"{skinFolderName}\"";
                            textBox_time.Text = playTime.ToString();
                            textBox_mapData.Text = mapData;
                            textBox_Status.Text = status + " " + statusNum + " " + gameMode;

                            textBox_CurrentPlayData.Text =
                                playContainer + Environment.NewLine +
                                $"hp________: {hp:00.##} {Environment.NewLine}" +
                                $"displayedHp: {displayedPlayerHp:00.##} {Environment.NewLine}" +
                                $"playingMods:{(Mods)playingMods} ({playingMods}) " +
                                $"PlayerName: {playerName}{Environment.NewLine}" +
                                $"HitErrorCount: {hitErrorCount} ";

                            if (status == OsuMemoryStatus.Tourney)
                            {
                                textBox_TourneyStuff.Text =
                                    $"IPC-State: {tourneyIpcState} ({tourneyIpcStateNumber}) | BO {tourneyBO}{Environment.NewLine}" +
                                    $"Stars: {tourneyLeftStars} | {tourneyRightStars}{Environment.NewLine}" +
                                    $"Warmup/Stars State: {(tourneyStarsVisible ? "stars visible, warmup disabled" : "stars hidden, warmup enabled")}{Environment.NewLine}" +
                                    $"Score/Chat state: {(tourneyScoreVisible ? "chat hidden, score visible or no lobby joined" : "chat visible, score hidden")}{Environment.NewLine}";
                            }
                            else
                            {
                                textBox_TourneyStuff.Text = "no data since not in tourney mode";
                            }
                        }));
                        await Task.Delay(_readDelay);
                    }
                }
                catch (ThreadAbortException)
                {
                }
            });
        }