示例#1
0
        protected short[] AudioBufferFillCallback()
        {
            SamplePair pair;

            if (sampleQueue.TryDequeue(out pair))
            {
                if (oscilloscope != null)
                {
                    oscilloscope.AddSamples(pair.samples);
                }

                // Tell player thread it needs to generate one more frame.
                bufferSemaphore.Release();

                // Mix in metronome if needed.
                if (pair.metronomePosition >= 0)
                {
                    pair.samples = MixSamples(pair.samples, metronomeSound, pair.metronomePosition, pair.metronomePitch, pair.metronomeVolume);
                }

                return(pair.samples);
            }
            else
            {
                // Trace.WriteLine("Audio is starving!");
                return(null);
            }
        }
示例#2
0
        protected short[] AudioBufferFillCallback()
        {
            short[] samples = null;
            if (sampleQueue.TryDequeue(out samples))
            {
                if (oscilloscope != null)
                {
                    oscilloscope.AddSamples(samples);
                }

                // Tell player thread it needs to generate one more frame.
                bufferSemaphore.Release();
            }
            //else
            //{
            //    Trace.WriteLine("Audio is starving!");
            //}

            return(samples);
        }