public GameVariantController(IGameVariantLogic gameStateLogic, IUserLogic userLogic, IOrganizationLogic organizationLogic, IMapper mapper) { _GameVariantLogic = gameStateLogic; _UserLogic = userLogic; _OrganizationLogic = organizationLogic; _Mapper = mapper; }
public OrganizationController(IOrganizationLogic logic, ICommonClassLogic classLogic, IOrgCardLogic ocaLogic, IUserInfoLogic userLogic) { orgLogic = logic; commonClassLogic = classLogic; orgcardLogic = ocaLogic; usLogic = userLogic; }
public GameManager( IHubContext <GameViewHub, IGameViewHub> gameViewHub, IServiceProvider serviceProvider, IGameDataAccess gameDataAccess, IGameVariantDataAccess gameVariantDataAccess, IOrganizationLogic organizationLogic, IHttpContextAccessor contextAccessor, IMapper mapper) { _GameViewHub = gameViewHub; _GameDataAccess = gameDataAccess; _GameVariantDataAccess = gameVariantDataAccess; _OrganizationLogic = organizationLogic; _ContextAccessor = contextAccessor; _ServiceProvider = serviceProvider; _Mapper = mapper; }
public OrganizationController(IOrganizationLogic organizationLogic) { _organizationLogic = organizationLogic; }