public override void Transform(IVector3 v, IOpVector3 vout) { ITuple3_Double _v = v.AsTupleDouble(); IOpTuple3_Double _vout = vout.AsOpTupleDouble(); _vout.Set(_v.X, _v.Y, _v.Z); }
public virtual void Transform(IVector3 v, IOpVector3 vout) { IOpTuple3_Double _vout = vout.AsOpTupleDouble(); Vector3d aux = this.Transform(v.ToVector3d()); _vout.Set(aux.X, aux.Y, aux.Z); }
public void Mul(IVector3 v, IOpVector3 vout) { ITuple3_Double _v = v.AsTupleDouble(); IOpTuple3_Double _vout = vout.AsOpTupleDouble(); _vout.Set(this.M00 * _v.X + this.M01 * _v.Y + this.M02 * _v.Z, this.M10 * _v.X + this.M11 * _v.Y + this.M12 * _v.Z, _v.Z); }
public void Mul(IVector3 v, IOpVector3 vout) { ITuple3_Double _v = v.AsTupleDouble(); IOpTuple3_Double _vout = vout.AsOpTupleDouble(); Contract.Requires((this.M30 * _v.X + this.M31 * _v.Y + this.M32 * _v.Z).EpsilonEquals(0)); _vout.Set(this.M00 * _v.X + this.M01 * _v.Y + this.M02 * _v.Z, this.M10 * _v.X + this.M11 * _v.Y + this.M12 * _v.Z, this.M20 * _v.X + this.M21 * _v.Y + this.M22 * _v.Z); }