示例#1
0
        public StarEffect2D(IObject2DFactory factory, ALayer2D parentLayer, CardEntityAwakenedDecorator2D parentCardDecorator2D) :
            base(parentLayer, factory, false)
        {
            this.Position = parentCardDecorator2D.Position;

            this.ObjectSprite.Texture = factory.GetTextureById("starEffectTexture");

            this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2);

            // Active animation
            SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.ONETIME);

            IAnimation anim = new ZoomAnimation(0.1f, 1, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC);

            sequence.AddAnimation(0, anim);

            //anim = new ZoomAnimation(1, 0.1f, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC);
            //sequence.AddAnimation(5, anim);

            anim = new RotationAnimation(0, 360, Time.FromSeconds(6), AnimationType.ONETIME, InterpolationMethod.LINEAR);
            sequence.AddAnimation(0.01f, anim);

            this.animationsList.Add(sequence);

            this.IsActive = false;
        }
示例#2
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        //protected override Vector2f DefaultViewSize
        //{
        //    set
        //    {
        //        if (value != this.DefaultViewSize)
        //        {
        //            base.DefaultViewSize = value;

        //            IntRect endTurnButtonCanvevas = this.endTurnButton.Canevas;
        //            this.endTurnButton.Position = new Vector2f(-endTurnButtonCanvevas.Width / 2, this.DefaultViewSize.Y / 2 - endTurnButtonCanvevas.Height);

        //            IntRect effectBehaviorLabelCanvevas = this.effectBehaviorLabel2D.Canevas;
        //            this.effectBehaviorLabel2D.StartingPosition = new Vector2f(-this.DefaultViewSize.X / 2 - effectBehaviorLabelCanvevas.Width, 0);
        //        }
        //    }
        //}

        public BoardNotifLayer2D(World2D world2D, IObject2DFactory factory, BoardNotifLayer layer) :
            base(world2D, factory, layer)
        {
            this.Area = new Vector2i(int.MaxValue, int.MaxValue);

            this.hittableEntities2D = new List <AEntity2D>();

            this.awakenedBannerLabel2D = new AwakenedBannerLabel2D(this);
            this.effectBanner2D        = new EffectBanner2D(this);

            this.effectLabel2D = new EffectLabel2D(this);

            this.endTurnButton         = new EndTurnButton2D(this);
            this.effectBehaviorLabel2D = new EffectBehaviorLabel2D(this);

            this.pendingRemovingCardEntities = new List <CardEntity2D>();

            this.cardsHand = new List <CardEntity2D>();

            layer.CardCreated += OnCardCreated;
            layer.CardRemoved += OnCardRemoved;

            layer.CardPicked   += OnCardPicked;
            layer.CardUnpicked += OnCardUnpicked;

            layer.CardFocused += OnCardFocused;

            layer.CardAwakened += OnCardAwakened;

            layer.NotifBehaviorStarted      += OnNotifBehaviorStarted;
            layer.NotifBehaviorPhaseChanged += OnNotifBehaviorPhaseChanged;
            layer.NotifBehaviorUseChanged   += OnNotifBehaviorUseChanged;
            layer.NotifBehaviorEnded        += OnNotifBehaviorEnded;
        }
示例#3
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        public ACharacterEntity2D(IObject2DFactory factory, ACharacterEntity characterEntity) :
            base()
        {
            characterEntity.PositionUpdated += this.OnPositionUpdated;

            this.characterEntity = characterEntity;
        }
示例#4
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        public T_TeleEntity2D(IObject2DFactory factory, ALayer2D layer2D, T_TeleEntity entity) :
            base(layer2D, factory, entity)
        {
            this.Position = entity.Position;
            this.Rotation = entity.Rotation;

            this.ObjectSprite.Texture = factory.GetTextureById("TVTexture");

            this.ObjectSprite.TextureRect = new SFML.Graphics.IntRect(0, 0, 86, 76);

            this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2);

            SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(20), AnimationType.LOOP);

            IAnimation anim = new ZoomAnimation(1, 2, Time.FromSeconds(10), AnimationType.ONETIME, InterpolationMethod.LINEAR);

            sequence.AddAnimation(0, anim);

            anim = new ZoomAnimation(2, 1, Time.FromSeconds(10), AnimationType.ONETIME, InterpolationMethod.LINEAR);
            sequence.AddAnimation(10, anim);

            anim = new FrameAnimation(new SFML.Graphics.IntRect[] { new SFML.Graphics.IntRect(0, 0, 86, 76), new SFML.Graphics.IntRect(86, 0, 86, 76) }, Time.FromSeconds(2), AnimationType.LOOP, InterpolationMethod.LINEAR);
            sequence.AddAnimation(10.01f, anim);

            this.animationsList.Add(sequence);

            this.PlayAnimation(0);
        }
        public override void InitializeLayer(IObject2DFactory factory)
        {
            base.InitializeLayer(factory);

            this.imageBackground2D.ObjectSprite.Texture = null;
            this.imageBackground2D.DisplayImage((this.parentLayer as ImageBackgroundLayer).CurrentImageId);
        }
示例#6
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        public virtual void Dispose()
        {
            AObject2D.animationManager.StopAnimation(this);
            AObject2D.soundMusicPlayer.DisposeAudioObject2D(this);

            this.parentFactory = null;
        }
示例#7
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        public BackgroundLayer2D(World2D world2D, IObject2DFactory factory, BackgroundLayer layer) :
            base(world2D, factory, layer)
        {
            this.Area = (factory as BackgroundLayer2DFactory).Area;

            this.nameToTiles = new Dictionary <string, TileBackgoundObject2D>();
        }
        public BoardPlayerLayer2D(World2D world2D, IObject2DFactory factory, BoardPlayerLayer layer) :
            base(world2D, factory, layer)
        {
            this.Area = new Vector2i(int.MaxValue, int.MaxValue);

            this.hittableEntities2D = new List <AEntity2D>();

            layer.CardDrawn            += OnCardDrawn;
            layer.NbCardsToDrawChanged += OnNbCardToDrawsChanged;

            layer.CardFocused += OnCardFocused;

            layer.CardPicked   += OnCardPicked;
            layer.CardUnpicked += OnCardUnpicked;

            layer.PileFocusedChanged += OnPileFocusedChanged;

            layer.CardDestroyed += OnCardDestroyed;
            // layer.CardResurrected += OnCardResurrected;

            layer.SourceCardEntitiesSet += OnSourceCardEntitiesSet;

            //this.cardToolTip = new CardToolTip(this);
            //this.endTurnButton = new EndTurnButton2D(this);
            this.scoreLabel = new ScoreLabel2D(this);

            this.cardsDeck     = new List <CardEntity2D>();
            this.cardsCemetery = new List <CardEntity2D>();
            this.cardsHand     = new List <CardEntity2D>();

            this.pileFocused = BoardPlayerLayer.PileFocused.NONE;

            layer.BoardToLayerPositionConverter = this;
        }
        public BoardBannerLayer2D(World2D world2D, IObject2DFactory factory, BoardBannerLayer layer) :
            base(world2D, factory, layer)
        {
            this.Area = new Vector2i(int.MaxValue, int.MaxValue);

            layer.PlayerScoreUpdated += OnPlayerScoreUpdated;
            layer.TurnCountChanged   += OnTurnCountChanged;

            this.bannerEntity2D = new BannerEntity2D(this);

            this.endLevelBanner2D            = new EndLevelBanner2D(this);
            this.returnMenuButton2D          = new ReturnMenuButton2D(this);
            this.returnMenuButton2D.Position = new Vector2f(-200, this.endLevelBanner2D.Canevas.Height / 2 - this.returnMenuButton2D.Canevas.Height / 2 - 20);
            this.replayMenuButton2D          = new ReplayMenuButton2D(this);
            this.replayMenuButton2D.Position = new Vector2f(200, this.endLevelBanner2D.Canevas.Height / 2 - this.returnMenuButton2D.Canevas.Height / 2 - 20);

            this.hittableEntities2D = new List <AEntity2D>();

            this.turnBanner2D         = new TurnBanner2D(this);
            this.cardsToPlaceBanner2D = new CardsToPlaceBanner2D(this);

            this.domainToolTip = new DomainToolTip2D(this);

            this.cardFocusedLayers = new HashSet <ICardFocusedLayer>();
            this.domainsLayers     = new HashSet <IDomainsLayer>();
            this.scoreLayers       = new Dictionary <string, IScoreLayer>();
        }
示例#10
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        public ALayer2D(World2D world2D, IObject2DFactory layerFactory, ALayer layer)
            : base(layerFactory)
        {
            this.parentFactory = layerFactory;

            this.ChildrenLayer2D = new List <ALayer2D>();

            this.view            = new SFML.Graphics.View();
            this.defaultViewSize = new Vector2f(-1, -1);

            this.Position = new Vector2f(0, 0);
            this.Area     = new Vector2i(0, 0);

            this.objectToObject2Ds = new Dictionary <AEntity, AEntity2D>();
            this.object2DToObjects = new Dictionary <AEntity2D, AEntity>();

            //this.focusedEntity2Ds = new HashSet<IHitRect>();

            this.world2D = new WeakReference <World2D>(world2D);

            this.zoom = 1;

            this.parentLayer                = layer;
            this.parentLayer.EntityAdded   += OnEntityAdded;
            this.parentLayer.EntityRemoved += OnEntityRemoved;

            this.parentLayer.PositionChanged += OnPositionChanged;
            this.parentLayer.RotationChanged += OnRotationChanged;

            this.parentLayer.EntityPropertyChanged += OnEntityPropertyChanged;

            this.parentLayer.LevelStateChanged += OnLevelStateChanged;
        }
示例#11
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        private void OnChunkAdded(ILandChunk obj)
        {
            this.chunkResourcesLoader.LoadChunkResources(obj);

            IObject2DFactory landChunk2DFactory = LandWorld2D.MappingObjectModelView[obj.GetType()];

            this.landChunksDictionary.Add(obj, landChunk2DFactory.CreateObject2D(this, obj) as LandChunk2D);
        }
示例#12
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        public override void InitializeLayer(IObject2DFactory factory)
        {
            base.InitializeLayer(factory);

            this.startButton.Position = new Vector2f(0, -100);

            this.player1DeckBuildingButton.Position = new Vector2f(0, 0);
            this.player2DeckBuildingButton.Position = new Vector2f(0, 100);
        }
        public ImageBackgroundLayer2D(World2D world2D, IObject2DFactory layerFactory, ALayer layer)
            : base(world2D, layerFactory, layer)
        {
            this.Area = new Vector2i(int.MaxValue, int.MaxValue);

            this.imageBackground2D = new ImageBackgroundObject2D(this);

            (layer as ImageBackgroundLayer).CurrentImageIdChanged += this.OnCurrentImageIdChanged;
        }
示例#14
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        public AEntity2D(ALayer2D parentLayer, IObject2DFactory factory, bool isActive)
            : base(factory)
        {
            this.parentLayer = new WeakReference <ALayer2D>(parentLayer);

            this.sprite = new Sprite();

            this.Priority = 0;
            this.IsActive = isActive;
        }
示例#15
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        public override void InitializeLayer(IObject2DFactory factory)
        {
            base.InitializeLayer(factory);

            this.LevelTurnPhase = TurnPhase.VOID;

            BoardBannerLayer boardBannerLayer = this.parentLayer as BoardBannerLayer;

            this.headerEntity2D     = new HeaderEntity2D(this, boardBannerLayer.Player, boardBannerLayer.Opponent);
            this.scoreDomainLabel2D = new ScoreDomainLabel2D(this, boardBannerLayer.Player, boardBannerLayer.Opponent);

            this.turnBanner2D.ResetTurn(boardBannerLayer.MaxTurnCount);
            this.cardsToPlaceBanner2D.ResetTurn();

            this.domainToolTip.HideToolTip();

            this.cardFocused        = null;
            this.domainLayerFocused = null;

            this.cardFocusedLayers.Clear();
            this.domainsLayers.Clear();
            this.scoreLayers.Clear();
            if (this.world2D.TryGetTarget(out World2D world2D))
            {
                foreach (ALayer2D layer in world2D.LayersList)
                {
                    ICardFocusedLayer cardFocusedLayer = layer as ICardFocusedLayer;

                    if (cardFocusedLayer != null)
                    {
                        this.cardFocusedLayers.Add(cardFocusedLayer);
                    }

                    IDomainsLayer domainLayer = layer as IDomainsLayer;
                    if (domainLayer != null)
                    {
                        this.domainsLayers.Add(domainLayer);

                        domainLayer.StartDomainEvaluated += OnStartDomainsEvaluated;
                        domainLayer.DomainEvaluated      += OnDomainEvaluated;
                        domainLayer.EndDomainEvaluated   += OnEndDomainsEvaluated;

                        domainLayer.DomainFocusedChanged += OnDomainFocusedChanged;

                        domainLayer.NbCardsToPlaceChanged += OnNbCardsToPlaceChanged;
                    }

                    IScoreLayer scoreLayer = layer as IScoreLayer;
                    if (scoreLayer != null)
                    {
                        this.scoreLayers.Add(scoreLayer.PlayerName, scoreLayer);
                    }
                }
            }
        }
示例#16
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        private void OnLayerAdded(ALayer layerToAdd)
        {
            this.layerResourcesLoader.LoadLayerResources(layerToAdd);
            this.layerSoundsLoader.LoadLayerSounds(layerToAdd);

            IObject2DFactory layer2DFactory = World2D.MappingObjectModelView[layerToAdd.GetType()];

            ALayer2D layer2D = layer2DFactory.CreateObject2D(this, layerToAdd) as ALayer2D;

            this.LayersDictionary.Add(layerToAdd, layer2D);
        }
示例#17
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        public void OnEntityAdded(ILandChunk landChunk, IEntity entity)
        {
            IObject2DFactory entityFactory = LandWorld2D.MappingObjectModelView[entity.GetType()];

            if (this.landWorld2D.TryGetTarget(out LandWorld2D world2D))
            {
                world2D.ResourcesLoader.LoadEntitiesResources(entity);

                this.entitiesToEntities2D.Add(entity, entityFactory.CreateObject2D(world2D, entity) as AEntity2D);
            }
        }
示例#18
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        public AltitudeObject2D(IObject2DFactory factory, AltitudeLandObject landObject)
        {
            Texture texture = factory.GetTextureByIndex(0);

            this.ObjectSprite = new Sprite(texture, this.GetTransitionTextureCoord(landObject.LandTransition));

            this.ObjectSprite.Position = this.ObjectSprite.Position;

            this.ObjectSprite.Scale = new Vector2f(0.5f, 0.5f);

            this.Position = new Vector2f(landObject.Position.X, landObject.Position.Y);
        }
示例#19
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        public StarEntity2D(IObject2DFactory factory, ALayer2D parentLayer, StarEntity entity) :
            base(parentLayer, factory, entity)
        {
            Shader shader = new Shader(null, null, @"Assets\Graphics\Shaders\StarFrag.frag");

            Texture distortionMap = factory.GetTextureById("distortionTexture");

            distortionMap.Repeated = true;
            distortionMap.Smooth   = true;
            shader.SetUniform("currentTexture", new Shader.CurrentTextureType());
            shader.SetUniform("distortionMapTexture", distortionMap);

            render        = new RenderStates(BlendMode.Alpha);
            render.Shader = shader;

            this.isFocused = true;
            this.IsFocused = false;

            this.SetCardSocketed(entity.CardSocketed);

            this.ObjectSprite.Texture = factory.GetTextureById("starTexture");

            this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2);

            // Active animation
            SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.LOOP);

            IAnimation anim = new ZoomAnimation(1, 1.5f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR);

            sequence.AddAnimation(0, anim);

            anim = new ZoomAnimation(1.5f, 1, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR);
            sequence.AddAnimation(2, anim);

            this.animationsList.Add(sequence);

            // Start : Transitioning active animation
            Random rand      = new Random();
            float  startTime = (float)(rand.NextDouble() * 2);

            sequence = new SequenceAnimation(Time.FromSeconds(startTime + 2), AnimationType.ONETIME);

            anim = new ZoomAnimation(0, 0, Time.FromSeconds(startTime), AnimationType.ONETIME, InterpolationMethod.STEP);
            sequence.AddAnimation(0, anim);

            anim = new ZoomAnimation(0f, 1f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR);
            sequence.AddAnimation(startTime, anim);

            this.animationsList.Add(sequence);

            this.InitializeState(entity);
        }
示例#20
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        public WaterObject2D(IObject2DFactory factory, WaterLandObject landObject)
        {
            Texture texture = factory.GetTextureByIndex(0);

            this.textureRect  = this.GetTransitionTextureCoord(landObject.LandTransition);
            this.ObjectSprite = new Sprite(texture, this.textureRect);

            this.ObjectSprite.Position = this.ObjectSprite.Position;
            this.ObjectSprite.Color    = new Color(255, 255, 255, 127);
            this.ObjectSprite.Scale    = new Vector2f(0.5f, 0.5f);

            this.Position = new Vector2f(landObject.Position.X, landObject.Position.Y);
        }
示例#21
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        public MenuTextLayer2D(World2D world2D, IObject2DFactory layerFactory, ALayer layer) : base(world2D, layerFactory, layer)
        {
            this.Area = new Vector2i(int.MaxValue, int.MaxValue);

            this.LevelTurnPhase = TurnPhase.VOID;

            this.titleText2D          = new TextCanevas2D(this);
            this.titleText2D.Position = new Vector2f(-5000, -800);
            this.titleText2D.Canevas  = new IntRect(0, 0, 10000, 1000);

            this.titleText2D.CreateTextParagraph2D(new Vector2f(0, 0), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 1000);
            this.titleText2D.UpdateTextOfParagraph(0, "menu_title");
        }
示例#22
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        public AEntity2D(ALayer2D parentLayer, IObject2DFactory factory, AEntity entity)
            : base(factory)
        {
            this.parentLayer = new WeakReference <ALayer2D>(parentLayer);

            this.sprite = new Sprite();

            this.Priority = 10;

            this.Position = entity.Position;
            this.Rotation = entity.Rotation;

            this.IsActive = entity.IsActive;
        }
示例#23
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        public override void InitializeLayer(IObject2DFactory factory)
        {
            base.InitializeLayer(factory);

            this.Position = this.parentLayer.Position;

            this.Rotation = this.parentLayer.Rotation;

            foreach (string texturePath in factory.TexturesPath)
            {
                string idTexture = Path.GetFileNameWithoutExtension(texturePath);
                this.nameToTiles.Add(idTexture, new TileBackgoundObject2D(this, factory.GetTextureById(idTexture), idTexture));
            }
        }
示例#24
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        public override void InitializeLayer(IObject2DFactory factory)
        {
            this.cardsHand.Clear();

            base.InitializeLayer(factory);

            this.cardFocused  = null;
            this.cardAwakened = null;

            this.pendingRemovingCardEntities.Clear();

            this.LevelTurnPhase = TurnPhase.VOID;

            this.IsRunningBehavior = false;
        }
示例#25
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        public virtual void InitializeLayer(IObject2DFactory factory)
        {
            this.defaultViewSize = new Vector2f(-1, -1);

            this.mustUpdateMousePosition = false;

            //this.focusedEntity2Ds.Clear();
            this.focusedGraphicEntity2D  = null;
            this.selectedGraphicEntity2D = null;

            foreach (AEntity entity in this.parentLayer.Entities)
            {
                this.AddEntity(entity);
            }
        }
示例#26
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        public CJStarDomain2D(ALayer2D layer2D, IObject2DFactory factory, CJStarDomain entity) :
            base(layer2D, factory, entity)
        {
            // TO REMOVE
            //this.Test();

            //this.widthRatio = 0;
            //this.heightRatio = 0;

            this.targetedColor = Color.Black;

            Shader shader = new Shader(null, null, @"Assets\Graphics\Shaders\StarDomain.frag");

            Texture distortionMap = factory.GetTextureById("distorsionTexture");

            this.ObjectSprite.Texture          = factory.GetTextureById("distorsionTexture");
            this.ObjectSprite.Texture.Repeated = true;

            distortionMap.Repeated = true;
            distortionMap.Smooth   = true;
            shader.SetUniform("currentTexture", new Shader.CurrentTextureType());

            render        = new RenderStates(BlendMode.Alpha);
            render.Shader = shader;

            this.isFocused = true;
            this.IsFocused = false;

            this.Priority = entity.Priority;

            this.domainStars = entity.Domain.Select(pElem => layer2D.GetEntity2DFromEntity(pElem) as StarEntity2D).ToList();
            this.isFilled    = entity.IsFilled;
            shader.SetUniform("isFilled", this.isFilled);

            SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(6), AnimationType.ONETIME);
            IAnimation        anim     = new ZoomAnimation(1f, 2f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC);

            sequence.AddAnimation(0, anim);

            anim = new ZoomAnimation(2f, 1f, Time.FromSeconds(3), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC);
            sequence.AddAnimation(2, anim);
            this.animationsList.Add(sequence);

            this.UpdateScaling(entity);

            this.StartNotActiveState();
        }
示例#27
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        public CJMenuLayer2D(World2D world2D, IObject2DFactory factory, CJMenuLayer layer) :
            base(world2D, factory, layer)
        {
            this.Area = new Vector2i(int.MaxValue, int.MaxValue);

            this.startButton = new CJStartButton2D(this);

            this.player1DeckBuildingButton = new CJDeckBuildingButton2D(this, "start_deck_building1");
            this.player2DeckBuildingButton = new CJDeckBuildingButton2D(this, "start_deck_building2");

            this.focusableEntities = new List <AEntity2D>()
            {
                this.startButton,

                this.player1DeckBuildingButton,
                this.player2DeckBuildingButton
            };
        }
示例#28
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        public MountainElementObject2D(IObject2DFactory factory, MountainElementLandObject landObject) :
            base()
        {
            Texture texture = factory.GetTextureByIndex(0);

            // Random random = new Random(landObject.Position.X - landObject.Position.Y * landObject.Position.Y);

            int elementIndex = landObject.ElementIndex;

            //if (landObject.LandMountainType == MountainType.DRY)
            //{
            //    elementIndex = 0;
            //}

            this.ObjectSprite = new Sprite(texture, new IntRect(elementIndex * 2 * MainWindow.MODEL_TO_VIEW, 0 * MainWindow.MODEL_TO_VIEW, 2 * MainWindow.MODEL_TO_VIEW, 2 * MainWindow.MODEL_TO_VIEW));

            this.ObjectSprite.Scale = new Vector2f(0.5f, 0.5f);

            this.Position = new Vector2f(landObject.Position.X, landObject.Position.Y);
        }
示例#29
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        public GrassElementObject2D(IObject2DFactory factory, GrassElementLandObject landObject) :
            base()
        {
            Texture texture = factory.GetTextureByIndex((int)landObject.LandGrassType);

            // Random random = new Random(landObject.Position.X - landObject.Position.Y * landObject.Position.Y);

            int elementIndex = landObject.ElementIndex;

            if (landObject.LandGrassType == GrassType.DRY)
            {
                elementIndex = 0;
            }

            this.ObjectSprite = new Sprite(texture, new IntRect(elementIndex * 2 * MainWindow.MODEL_TO_VIEW, 0 * MainWindow.MODEL_TO_VIEW, 2 * MainWindow.MODEL_TO_VIEW, 2 * MainWindow.MODEL_TO_VIEW));

            this.ObjectSprite.Scale = new Vector2f(0.5f, 0.5f);

            this.Position = new Vector2f(landObject.Position.X, landObject.Position.Y);
        }
示例#30
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        public override void InitializeLayer(IObject2DFactory factory)
        {
            this.cardsDeck.Clear();
            this.cardsCemetery.Clear();
            this.cardsHand.Clear();

            this.maxPriority = 0;

            this.nbCardsToDraw = 0;

            this.currentCooldownDraw = 0;

            this.LevelTurnPhase = TurnPhase.VOID;

            this.cardDrawn   = null;
            this.cardFocused = null;

            this.sourceCardEntities = null;
            //this.cardPicked = null;

            this.pileFocused = (this.parentLayer as BoardPlayerLayer).CardPileFocused;

            base.InitializeLayer(factory);

            BoardPlayerLayer parentBoardPlayerLayer = (this.parentLayer as BoardPlayerLayer);

            this.scoreLabel.DisplayScore(parentBoardPlayerLayer.IndexPlayer, parentBoardPlayerLayer.SupportedPlayer);
            this.scoreLabel.Score = 0;

            foreach (AEntity2D entity in this.objectToObject2Ds.Values)
            {
                if (entity is CardEntity2D)
                {
                    CardEntity2D cardEntity2D = entity as CardEntity2D;

                    cardEntity2D.Priority = this.maxPriority++;

                    this.cardsDeck.Add(cardEntity2D);
                }
            }
        }