示例#1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="type"></param>
        /// <param name="vertices"></param>
        /// <param name="parent"></param>
        /// <returns></returns>
        private List <IOVertex> ConvertGXDLtoTriangleList(GXPrimitiveType type, List <SBHsdVertex> vertices, SBHsdBone parent)
        {
            var list = new List <IOVertex>();

            foreach (var v in vertices)
            {
                var vertex = new IOVertex()
                {
                    Position = new System.Numerics.Vector3(v.POS.X, v.POS.Y, v.POS.Z),
                    Normal   = new System.Numerics.Vector3(v.NRM.X, v.NRM.Y, v.NRM.Z),
                };
                vertex.SetUV(v.UV0.X, v.UV0.Y, 0);

                for (int i = 0; i < 4; i++)
                {
                    if (v.Weight[i] > 0)
                    {
                        vertex.Envelope.Weights.Add(new IOBoneWeight()
                        {
                            BoneName = "JOBJ_" + (int)v.Bone[i],
                            Weight   = v.Weight[i]
                        });
                    }
                }

                if (parent != null)
                {
                    vertex.Transform(TktoNumeric(parent.WorldTransform));

                    if (vertex.Envelope.Weights.Count == 0)
                    {
                        vertex.Envelope.Weights.Add(new IOBoneWeight()
                        {
                            BoneName = parent.Name,
                            Weight   = 1
                        });
                    }
                }
                if (v.Weight.X == 1)
                {
                    vertex.Transform(TktoNumeric(Skeleton.Bones[(int)v.Bone.X].WorldTransform));
                }
                list.Add(vertex);
            }

            if (type == GXPrimitiveType.TriangleStrip)
            {
                TriangleConvert.StripToList(list, out list);
            }

            if (type == GXPrimitiveType.Quads)
            {
                TriangleConvert.QuadToList(list, out list);
            }

            return(list);
        }
示例#2
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        private static IOVertex ParseVertex(string line, Dictionary <int, IOBone> idxToBones, out IOBone parentBone)
        {
            var args = Regex.Replace(line.Trim(), @"\s+", " ").Split(' ');

            IOVertex vertex = new IOVertex();

            // parse parent index
            int parent = int.Parse(args[0]);

            // parse attributes
            vertex.Position = new System.Numerics.Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
            vertex.Normal   = new System.Numerics.Vector3(float.Parse(args[4]), float.Parse(args[5]), float.Parse(args[6]));
            vertex.UVs.Add(new System.Numerics.Vector2(float.Parse(args[7]), float.Parse(args[8])));

            // transform by parent so we can ignore it
            if (parent != -1)
            {
                vertex.Transform(idxToBones[parent].WorldTransform);
                parentBone = idxToBones[parent];
            }
            else
            {
                parentBone = null;
            }

            // parse weights
            if (args.Length >= 10)
            {
                int links = int.Parse(args[9]);

                for (int i = 0; i < links; i++)
                {
                    vertex.Envelope.Weights.Add(new IOBoneWeight()
                    {
                        BoneName = idxToBones[int.Parse(args[10 + i * 2])].Name,
                        Weight   = float.Parse(args[11 + i * 2])
                    });
                }
            }

            return(vertex);
        }