private void Start() { IOMgr.Init(); IOMgr.ReadConfig(); // store last thrust prevSetThrust = IOMgr.GetControl(IOMgr.Control.Thrust_Set_To); }
void Update() { if (Globals.paused) { return; } // legacy way, fixed bindings /*flight.thrust = Input.GetButton ("Jump") ? 1 : 0; * flight.roll = Input.GetAxis ("Horizontal"); * flight.pitch = Input.GetAxis ("Vertical");*/ // legacy way, configurable bindings var setThrust = IOMgr.GetControl(IOMgr.Control.Thrust_Set_To); if (prevSetThrust != setThrust) { // if "set thrust" value changed, get new value flight.thrust = setThrust; prevSetThrust = setThrust; } var deltaThrust = IOMgr.GetControl(IOMgr.Control.Thrust_Increase) - IOMgr.GetControl(IOMgr.Control.Thrust_Decrease); flight.thrust += thrustSensitivity * deltaThrust * Time.deltaTime; flight.roll = IOMgr.GetControl(IOMgr.Control.Roll_Right) - IOMgr.GetControl(IOMgr.Control.Roll_Left); flight.pitch = IOMgr.GetControl(IOMgr.Control.Nose_Up) - IOMgr.GetControl(IOMgr.Control.Nose_Down); laser.trigger = IOMgr.GetControl(IOMgr.Control.Fire_Guns) > .5f; if (camFollow) { camFollow.SetCurrentView(IOMgr.GetControl(IOMgr.Control.Look_Back) > .5f ? 1 : 0); } // new input system, abandoned as too buggy at the time /*var val = aaThrottleSet.ReadValue<float> (); * if (prevSetThrust != val) { * if (prevSetThrust != -1f) flight.thrust = val; * prevSetThrust = val; * } * var deltaThrust = aaThrottle.ReadValue<float> (); * flight.thrust = flight.thrust + thrustSensitivity * deltaThrust * Time.deltaTime; * var move = aaMove.ReadValue<Vector2> (); * flight.roll = move.x; * flight.pitch = move.y; * laser.trigger = aaFire.ReadValue<float> () > .5f; * if (camFollow) camFollow.setCurrentView (aaLookBack.ReadValue<float> () > .5f ? 1 : 0);*/ }