/// <summary> /// Creates a new unique path for an asset. /// </summary> public static string GenerateUniqueAssetPath(string assetPath) { // Get our system path since we need the full one. string systemPath = IO.AssetPathToSystemPath(assetPath); // Create a holder for a unique one. string uniquePath = systemPath; // Loop till max int (We should never have that many folder but we don't want to loop forever). for (int i = 0; i < int.MaxValue; i++) { // If the file does not exist we can break. if (!File.Exists(uniquePath)) { break; } // One with that name already exists so we append our number to the file name. uniquePath = IO.AppendName(systemPath, " " + i.ToString()); } return(uniquePath); }