示例#1
0
        void InitGame()
        {
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    Vector2       index        = new Vector2(i, j);
                    INumberObject numberObject = (INumberObject)gameRender.CreateObject(RenderProtocol.CreateNumberObject, 0);
                    numberObject.SetNumber(2);
                    numberObject.SetIndex(index);
                    numberObject.SetPosition(index * IndexToPos);
                    numberObjList.Add(numberObject);

                    numberTable[i, j] = new NumberData
                    {
                        Index       = new Vector2(i, j),
                        TargetIndex = new Vector2(i, j),
                        Number      = 2
                    };
                }
            }

            for (int i = 0; i < 4; i++)
            {
                SetNewNumber(2);
            }
        }
示例#2
0
        public void Moving(float speed, int i, int j)
        {
            Debug.Log("移动");
            Vector2 last    = numbers[i, j].GetLastIndex();
            Vector2 current = numbers[i, j].GetIndex();

            if (last != current)
            {
                Vector2 direct     = (current - last).normalized;
                Vector2 currentPos = numbers[i, j].GetCurrentPos();

                currentPos += direct * Time.deltaTime * speed * Mathf.Abs(current.x + current.y - last.x - last.y);
                numbers[i, j].SetPosition(currentPos);

                if (Mathf.Abs((currentPos - current).magnitude) < 0.1)
                {
                    int num = numbers[i, j].GetDestNum();
                    GameFramework.singleton.getGameRender().DestroyObject(numbers[i, j]);

                    INumberObject number1 = GameFramework.singleton.getGameRender().CreateObject(RenderProtocol.CreateNumberObject, size) as INumberObject;
                    number1.SetNumber(num);
                    number1.SetDestNum(num);
                    number1.SetIndex(current);
                    number1.SetLastIndex(current);
                    number1.SetPosition(current);
                    GameFramework.singleton.getGameRender().DestroyObject(numbers[(int)current.x, (int)current.y]);
                    numbers[(int)current.x, (int)current.y] = number1;

                    INumberObject number2 = GameFramework.singleton.getGameRender().CreateObject(RenderProtocol.CreateNumberObject, size) as INumberObject;
                    number2.SetNumber(0);
                    number2.SetNumber(0);
                    number2.SetIndex(new Vector2(i, j));
                    number2.SetLastIndex(new Vector2(i, j));
                    number2.SetPosition(new Vector2(i, j));

                    numbers[i, j] = number2;
                }
            }
        }
示例#3
0
        void SetNewNumber(int num)
        {
            List <NumberData> TempList = new List <NumberData>();

            foreach (NumberData numberData in numberTable)
            {
                if (numberData.Number == 0)
                {
                    TempList.Add(numberData);
                }
            }
            if (TempList.Count == 0)
            {
                return;
            }
            int RandNum = UnityEngine.Random.Range(0, TempList.Count);

            TempList[RandNum].Number = num;


            INumberObject numberObject = GetNumberObject(TempList[RandNum].Index);

            numberObject.SetNumber(num);
        }