public async Task <bool> NpcStatusQueueConsumer(NpcStatusQueue message) { _logger.LogDebug($"Consumer Get Queue {JsonConvert.SerializeObject(message)} ready"); await _npcStatusHandler.Execute(message.Status); if (await Commit()) { } return(true); }
public async Task <bool> NpcStatusQueueConsumer(NpcStatusQueue message) { _logger.LogDebug($"Consumer Get Queue {JsonConvert.SerializeObject(message)} ready"); await _npcStatusHandler.Execute(message.Status); if (await Commit()) { //await _bus.RaiseEvent(new ReceivedEmailEvent(playerId)).ConfigureAwait(false); } return(true); }