public static void SetLowMemoryCallBack(string gameObjectName, INpOnLowMemoryListener listener)
 {
     if (listener == null)
     {
         global::Debug.LogError("INpOnLowMemoryListener is Null.");
         return;
     }
     NpDeviceInfoAndroid.SetLowMemoryCallBack(gameObjectName, listener);
 }
 public static void SetLowMemoryCallBack(string gameObjectName, INpOnLowMemoryListener listener)
 {
     using (AndroidJavaClass androidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
     {
         using (AndroidJavaObject @static = androidJavaClass.GetStatic <AndroidJavaObject>("currentActivity"))
         {
             @static.Call("setLowMemoryCallback", new object[]
             {
                 gameObjectName
             });
         }
     }
 }