void startOperation(INotificationReceiver nRec) { if (useNotifications) { bool haveFocus = nMan.RequestAudioResources(nRec); if (haveFocus) { status.Text = "Granted"; nRec.Start(); } else { status.Text = "Denied"; } } else { nRec.Start(); } }
public void OnAudioFocusChange(AudioFocus focusChange) { switch (focusChange) { // We will take any flavor of AudioFocusgain that the system gives us and use it. case AudioFocus.GainTransient: case AudioFocus.GainTransientMayDuck: case AudioFocus.Gain: parent.Start(); SetStatus("Granted"); break; // If we get any notificationthat removes focus - just terminate what we were doing. case AudioFocus.LossTransientCanDuck: case AudioFocus.LossTransient: case AudioFocus.Loss: parent.Stop(); SetStatus("Removed"); break; default: break; } }