public void JoinMatch(String matchName)
        {
            NetworkWriter writer = _netSender.CreateWriter(1492702875);

            writer.Write(matchName);
            _netSender.PrepareAndSendWriter(writer);
        }
        public void PlayerJoined(String playerName)
        {
            NetworkWriter writer = _netSender.CreateWriter(-350440022);

            writer.Write(playerName);
            _netSender.PrepareAndSendWriter(writer);
        }
            public void RecievePacket(Int32 packetNum, String contents)
            {
                NetworkWriter writer = _netSender.CreateWriter(55045539);

                writer.Write(packetNum);
                writer.Write(contents);
                _netSender.PrepareAndSendWriter(writer);
            }
示例#4
0
            public void RecieveObjectPosition(Int32 objectID, Vector3 position, Vector3 rotation, Vector3 localScale)
            {
                NetworkWriter writer = _netSender.CreateWriter(-1684256861);

                writer.Write(objectID);
                writer.Write(position);
                writer.Write(rotation);
                writer.Write(localScale);
                _netSender.PrepareAndSendWriter(writer);
            }
        public void OnMatchList(String[] matches)
        {
            NetworkWriter writer = _netSender.CreateWriter(-2044102460);

            writer.Write(matches.Length);
            for (int _arrCounter = 0; _arrCounter < matches.Length; _arrCounter++)
            {
                writer.Write(matches[_arrCounter]);
            }
            _netSender.PrepareAndSendWriter(writer);
        }
        public void Authenticate(String userName, String passwordHash)
        {
            NetworkWriter writer = _netSender.CreateWriter(1885436661);

            writer.Write(userName);
            writer.Write(passwordHash);
            _netSender.PrepareAndSendWriter(writer);
        }
示例#7
0
        public void Play()
        {
            NetworkWriter writer = _netSender.CreateWriter(2490196);

            _netSender.PrepareAndSendWriter(writer);
        }