public override void Init() { base.Init(); INetworkProcessor network = game.Network; widgets = new Widget[] { // Column 1 MakeBool(-1, -150, "Music", OptionsKey.UseMusic, OnWidgetClick, g => g.UseMusic, (g, v) => { g.UseMusic = v; g.AudioPlayer.SetMusic(g.UseMusic); }), MakeBool(-1, -100, "Invert mouse", OptionsKey.InvertMouse, OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v), MakeOpt(-1, -50, "View distance", OnWidgetClick, g => g.ViewDistance.ToString(), (g, v) => g.SetViewDistance(Int32.Parse(v), true)), !network.IsSinglePlayer ? null : MakeBool(-1, 0, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick, g => ((SinglePlayerServer)network).physics.Enabled, (g, v) => ((SinglePlayerServer)network).physics.Enabled = v), // Column 2 MakeBool(1, -150, "Sound", OptionsKey.UseSound, OnWidgetClick, g => g.UseSound, (g, v) => { g.UseSound = v; g.AudioPlayer.SetSound(g.UseSound); }), MakeBool(1, -100, "Show FPS", OptionsKey.ShowFPS, OnWidgetClick, g => g.ShowFPS, (g, v) => g.ShowFPS = v), MakeBool(1, -50, "View bobbing", OptionsKey.ViewBobbing, OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v), MakeOpt(1, 0, "FPS mode", OnWidgetClick, g => g.FpsLimit.ToString(), (g, v) => { object raw = Enum.Parse(typeof(FpsLimitMethod), v); g.SetFpsLimitMethod((FpsLimitMethod)raw); Options.Set(OptionsKey.FpsLimit, v); }), !game.ClassicHacks ? null : MakeBool(0, 60, "Hacks enabled", OptionsKey.HacksEnabled, OnWidgetClick, g => g.LocalPlayer.Hacks.Enabled, (g, v) => { g.LocalPlayer.Hacks.Enabled = v; g.LocalPlayer.CheckHacksConsistency(); }), MakeTitle(0, 110, "Controls", LeftOnly( (g, w) => g.SetNewScreen(new ClassicKeyBindingsScreen(g)))), MakeBack("Done", 25, titleFont, (g, w) => g.SetNewScreen(new PauseScreen(g))), null, null, }; MakeValidators(); }
public override void Init() { base.Init(); INetworkProcessor network = game.Network; widgets = new Widget[] { // Column 1 !network.IsSinglePlayer ? null : MakeOpt(-1, -100, "Click distance", OnWidgetClick, g => g.LocalPlayer.ReachDistance.ToString(), (g, v) => g.LocalPlayer.ReachDistance = Single.Parse(v)), MakeBool(-1, -50, "Music", OptionsKey.UseMusic, OnWidgetClick, g => g.UseMusic, (g, v) => { g.UseMusic = v; g.AudioPlayer.SetMusic(g.UseMusic); }), MakeBool(-1, 0, "Sound", OptionsKey.UseSound, OnWidgetClick, g => g.UseSound, (g, v) => { g.UseSound = v; g.AudioPlayer.SetSound(g.UseSound); }), MakeBool(-1, 50, "View bobbing", OptionsKey.ViewBobbing, OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v), // Column 2 !network.IsSinglePlayer ? null : MakeBool(1, -100, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick, g => ((SinglePlayerServer)network).physics.Enabled, (g, v) => ((SinglePlayerServer)network).physics.Enabled = v), MakeBool(1, -50, "Auto close launcher", OptionsKey.AutoCloseLauncher, OnWidgetClick, g => Options.GetBool(OptionsKey.AutoCloseLauncher, false), (g, v) => Options.Set(OptionsKey.AutoCloseLauncher, v)), MakeBool(1, 0, "Invert mouse", OptionsKey.InvertMouse, OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v), MakeOpt(1, 50, "Mouse sensitivity", OnWidgetClick, g => g.MouseSensitivity.ToString(), (g, v) => { g.MouseSensitivity = Int32.Parse(v); Options.Set(OptionsKey.Sensitivity, v); }), MakeBack(false, titleFont, (g, w) => g.SetNewScreen(new OptionsGroupScreen(g))), null, null, }; MakeValidators(); MakeDescriptions(); }
void MakeValidators() { INetworkProcessor network = game.Network; validators = new MenuInputValidator[] { network.IsSinglePlayer ? new RealValidator(1, 1024) : null, new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), network.IsSinglePlayer ? new BooleanValidator() : null, new BooleanValidator(), new BooleanValidator(), new IntegerValidator(1, 200), }; }
public override void ReceiveData(ConoConnect connect, byte[] data, int dataLen) { Packet packet = ClientFrontPacket.Deserialize(data, dataLen); int cmd = packet.cmd; INetworkProcessor networkProcessor = null; if (npDict.TryGetValue(cmd, out networkProcessor) == false) { Console.WriteLine("ReceiveData - cmd : " + cmd); return; } networkProcessor.Process(connect, packet); }
void MakeValidators() { INetworkProcessor network = game.Network; validators = new MenuInputValidator[] { new BooleanValidator(), new BooleanValidator(), new IntegerValidator(16, 4096), network.IsSinglePlayer ? new BooleanValidator() : null, new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new EnumValidator(typeof(FpsLimitMethod)), game.ClassicHacks ? new BooleanValidator() : null, }; }
public void setNetworkProcessor(int cmd, INetworkProcessor networkProcessor) { npDict.Add(cmd, networkProcessor); }
public NetController(INetworkProcessor networkProcessor, INodeProcessor nodeProcessor, IConnectionProcessor connectionProcessor, IMutationController mutationController) => (_networkProcessor, _nodeProcessor, _connectionProcessor, _mutationController) = (networkProcessor, nodeProcessor, connectionProcessor, mutationController);